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Path of Titans 10h
The Deinonychus is quite small compared to the rest of playable our dinosaurs!
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Path of Titans Sep 12
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Light Tracer 2 Sep 16
Working on a major overhaul for the combat system. Our goal is to replace the earlier dodge mechanic with a rhythm based QTE, or: the drum of victory could be heard from afar
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Mordynak Sep 14
Not worked on this for a few days. But moved over all my new animations to my main project. Anims are rough, blueprint is rough. But functionality is there.
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Sayri: The Beginning Sep 16
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Path of Titans Sep 16
The Alioramus has been modelled and rigged! This is a somewhat placeholder animation until it is animated tomorrow.
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NewState 13h
NPCs in Azure will have a “Happiness” need, which can be increased with entertainment such as archery.
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TierStudios Sep 9
Here's a short demo of the puzzles in our first level!
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Quixotic Interactive Sep 14
Proud to release my new Gameplay Trailer
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Sayri: The Beginning Sep 14
Sayri, Spiny, and many cubs together🐥 ... and btw we've opened discord server🚀 /// ///
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Nordic Warriors 9h
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Dan Stockford Sep 14
So very slow with twitter tings, but here is my from the last year.
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pmargacz Sep 13
I've got the fire projectile working including start and impact VFX. Special thanks to and for those FREE character models!
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@unrealengine
Origin of Storms/Sonic Smackdown @ CEOTaku Sep 10
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NewState Sep 12
I’m working on the X-Ray mode for the new ship style. Along with this, I’ve created a first-person mode so the player can get better views of ship interiors.
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Path of Titans 8h
Go check out our blog post! We've got some more information about our day/night cycles, as well as our Deinonychus and Alioramus!
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Path of Titans Sep 12
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WarriOrb Sep 14
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RedUmbrella Games 18h
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Big Byte Studios Sep 13
First playable level, new art assets and animations! Check out our latest update video.
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