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Vu Pham Aug 24
wind field from VOP vector field while have fun with link on how to create whole field
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Vu Pham Aug 24
keep playing with a fail bean split machine
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Vu Pham Aug 23
Cached geometry for Nurse Strange
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VencentMarfo Aug 23
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Ben Carmeli Aug 23
vex based rivet gen was key in creating this, the most useless member of the autobots
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Glen Aug 21
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Jafet Noriega Aug 24
Too much pyro on rooftop.
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Tapeless Topaz Aug 22
Replying to @GAK
Here's .02 divisions and a lot more detail because of that 10x increase in resolution -
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Antonio Gil Aug 16
Got another psyenergy effect for this ! This week's effect is Plasma, my first Jupiter psyenergy. Fun fact: All of the lightning bolts are meshes procedurally generated in .
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80 LEVEL Aug 22
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Christopher Akpala Aug 22
..... Well still rendering....
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sharan vaswani Aug 19
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Tapeless Topaz Aug 21
Here's the render from last night animated - again a pyro sim loaded into a set of COPS nodes and this time processed out to an exceedingly simple gradient shader and heightfield
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Simon Liechti Aug 21
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Tapeless Topaz Aug 22
Replying to @GAK
And here you can see the difference in velocity scales. Those red lines are really moving and, hopefully, adding a fair bit of torque to the particles
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TheRealBusDriverOfficial Aug 23
This cunning suspect evaded the police who arrived about 20 seconds later but couldnt track him down 😂 🤣
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stef 🌱🐾🌍❤️ Aug 24
Shes done it again! got herself outside of the fence again. This time she got stuck! 🤦🏼‍♀️another rescue mission and back to the drawing board with security!
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AffectReflect Aug 24
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Cole Clark Aug 23
Played with making some artwork using my tools! Went to and saw some awesome posters from East Germany and tried to mimic them a bit.
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hplus_creative Aug 23
🎶 THAT FRIDAY M O O D 🎶 Slouchy slime from H+ VO @martin_salfity - Sound and music by @nico_warschauer_ 🎹 + +
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