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Cirrata Jan 16
I have been working on some more advanced enemy AI! These guys will chase you to a degree now.
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🔸Rafael Françoi🔸 Jan 18
Some places can be reached using different methods, while others…
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🔸Rafael Françoi🔸 Jan 13
I tried to add dust trails to the movements, what do you think?
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ShenTzu Games Jan 18
Goblin boar riders and dire bats, it's a dangerous road ahead... Some gameplay footage from my game !
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Justin Jan 14
Some gameplay footage of content past what's available in the Dungeon of Funk demo. Featuring the slow fall ability. :)
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Gloom Cat Games Jan 18
Adding in some destructible items to the dungeon!
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Manuel Alvarado Jan 12
DevDay 6: Dialog UI. Have something to say?
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JakuEnd(); Jan 18
Sometimes you just want to explode skeletons on the middle of the night! Wait, what? It's just me...? Oh...
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Ox 🔜 #PAXRising #PAXEast Jan 16
We’re so excited to be in San Antonio for ! Come play Otto & the Ancient Worlds (demo) at our booth 18035!
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RetroTech Jan 12
Remaking Arkanoid day 5: Background, walls, sprites
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Mika P Jan 19
Let's see how this goes. My expectations of getting an actual game with a start and finish out in time are low but hey, having fun. :D
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Anthony - Ghomerr Jan 14
and bugfixes today. Part 20 of 's tutorials : dust and sparkles ! I had already done the sparkles for my mana bullet, but I've made some changes regarding his advices. Also, I've fixed my bouncing player issue, due to float coordinates...
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Sudopic Jan 14
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Yakoma Jan 14
WIP of custom rotation collision. Got it so that it can push the boxes upon rotating into them but need to go back and rework how it finds which corner the point of contact is occurring. As you can see with left box, it's using the wrong surface normal. I'm getting closer
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Paul Bischoff 21h
Destroyed walls now regenerate, although I haven't nailed down the left/right depth ordering when they do.
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Natalie the Insane 12h
Hello friends! Just finished the jam! I would love to have you all play and give me any feedback you have.
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Artyom Chirkov Jan 17
Hi people. Now I'm doing an ice golem and explosions, hehe.
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Manuel Alvarado 24h
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🅹🆄🅰🅽 🅿🅰🅱🅾🅽 Jan 15
With a (x = round(x)); Before hitting the wall, I solve my overlap "collision" problem, when my movement is 1.5 pixels 32x32. Do you have a better way? Traducción 👇👇
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Manuel Alvarado Jan 12
DevDay 7: Dialog Though. What are you thinking?
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