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Bombyx
@bombyxgame
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22. velj |
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"P2C2P"
Seahorse Island
glChAoSP > PCV > MeshLab > B3D > UE4
#glchaosp #b3d #pointcloud #fractal #midi #particles #procedural #meshlab #ue4 #indiegames #unreal #vr #oculus #vive #wmr #RetroGaming #VirtualReality #indiewatch #vaporwave #psychedelic #gaming #gamedev #bombyxgame pic.twitter.com/h3NMo2VJGO
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BrutPitt / Michele Morrone
@BrutPitt
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23. lis |
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#glChAoSP new ver. 1.4.0
3D realTime #ParticleSystem #StrangeAttractors scout and hypercomplex #fractals
OpenSource / MultiPlatform:
github.com/BrutPitt/glChA…
#wglChAoSP also LIVE online #WebGL / #webAssembly lightened version here:
michelemorrone.eu/glchaosp/webGL… pic.twitter.com/Gbl2toiPlN
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rich
@farty
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20. kol |
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Current Status: exporting vertices from glChAoSP into Blender...😎
(OpenGL Chaotic Attractors of Slight (dot) Particles by @BrutPitt
#b3d #strangeattractors #glchaosp #eevee pic.twitter.com/JSv1tXNnhk
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BrutPitt / Michele Morrone
@BrutPitt
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17. ruj |
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#wglChAoSP
3D RealTime #ParticleSystem #StrangeAttractors scout, hypercomplex #fractals and DLA3D
Live online #WebGL:
michelemorrone.eu/glchaosp/webGL…
It's a lightened version of OpenSource and multi-platform #glChAoSP
GitHub code:
github.com/BrutPitt/glChA… pic.twitter.com/dltsSXqOvW
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BrutPitt / Michele Morrone
@BrutPitt
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27. lis |
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Finally I decided to start rewriting the pages of attractor formulas of #glChAoSP site and to give them more math connotation
Now is also possible to explore a specific attractor, viewing it in #wglChAoSP (#WebGL/#WebAssemly), directly from html page
michelemorrone.eu/glchaosp/dtAtt… pic.twitter.com/xeEhCtxWKD
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0xfffffffffff
@c0r5um
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29. stu |
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Pablo J. Sáez
@pj_saez
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28. sij 2019. |
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Amazing #3dart #sciart 👏🏼
'Check the new release 1.1.0 of glChAoS.P #glChAoSP #opensource, multiplatform, 3D real time strange attractors scout...and hypercomplex fractals'
From @BrutPitt
michelemorrone.eu/glchaosp/Hyper… #scicomm pic.twitter.com/XLD6XGUbjD
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