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Josh Scherr Mar 30
🚨 🚨 🚨 My talk, "Character Development in Non-Linear Spaces" is online and ✨FREE✨ to watch right now! Link here: Learn how we made Chloe & Nadine's relationship develop in an organic fashion in the most open Uncharted level ever. 🚨 🚨 🚨
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Gabby DaRienzo Mar 31
Oh hey! My GDC talk "'A Mortician's Tale': A Different View on How Games Treat Death" is up online and available to watch for free: 💀💜I talk about the development of A Mortician's Tale (and also laugh at my own jokes a bunch)
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Yanko Oliveira Apr 1
The vault is awesome, but browsing through it is a bit clunky. I tried to make filtering a bit easier and more responsive. Here's the GDC 2018 Vault Explorer! RT and spread the love! 🎉
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David Shaver Mar 30
My talk with , "Level Design Workshop: Invisible Intuition: Blockmesh and Lighting Tips to Guide Players and Set the Mood" is up on the GDC Vault! You need to subscribe to the vault though.
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Jason Grinblat Mar 30
My talk—Procedurally Generating History in 'Caves of Qud'—just went up on the Vault, available for FREE.
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BitGuild Apr 4
Check out this panel discussion with , 's Egor Gurev, and our very own at ! 🎥 Thanks to the for having us 🙏🏽 Watch now:
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David Gibson Mar 31
There are a bunch of videos available now for free to EVERYONE! Please start by watching the bootcamp microtalks here: My letter to all game animators starts at 33:15, I would love to hear your thoughts and please share!
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Damian Kastbauer Mar 30
Vault opened today! Watched the fantastic NiTW talk from w/ ArenaNet Audio team. Extremely well delivered, great anecdotes, and fabulous examples. So much heart in that game at every level! Bravo! (Hope it goes free in the future!)
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Kevin Regamey May 14
Booya, Session Evaluations are in: "Session Ranking within Audio Track: your session is ranked 1 of 8 Session Ranking within Game Developers Conference 2018: your session ranked 8 of 435" Thanks everyone for attending and rating and I so kindly!
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SideFX Mar 26
presentations: Real-Time Oceans for Call of Duty by Matt Vitalone, Creativity of Rules & Patterns by Anastasia Opara, Procedural Tools for VR by Mike Murdock, Generating Terrain Textures by Alex Dracott, and Procedural Workflows by Kenny Lammers
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Sjoerd De Jong Apr 2
Check out my talk on my complex volumetric lighting/fog setup! I made the fog material itself available as well today - - If you evolve it further please get in touch :) Would love to see.
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David Shaver Apr 11
OK, the "Director's Cut" edition of my talk, "Invisible Intuition" is now available! It has extra info and a few more tips. Enjoy! :-)
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Frits Mar 27
Drew my beautiful buddy who presented his dystopian masterpiece Mosaic to the world at . Tried to really capture his signature look and pose.
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Miko Apr 1
Whoo hoo! If you want to hear a personal story about my failings and how I found my dream job anyways AND/OR hear me and five amazing women give career advice, this is the talk for you!
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Xbox Wire Mar 29
Team Xbox was proud to once again host the annual Blacks in Gaming Green Room during . More than 200 game developers and industry professionals attended for an evening of strengthening connections within the community of black game creators.
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James Stone Mar 28
was a fantastic show. I still cant quite believe my game was there with but team XBOX were just amazing and so supportive. I also made t new friends! Thanks @stevecrse for being so awesome!
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Bryan Alvarado Apr 2
I finally wrote down some of my thoughts and feelings about my experience during and a few weeks ago
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Le Pixel Hunt Mar 30
With , we tried to design a game that would make you feel Helpless. I try to explain why - and how - in this talk I gave last week. It's free to watch right now and any feedback is welcome (well except if it's about my english accent)
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AccessTheAnimus Mar 31
At , Jean Guesdon stated (): "With Initiates the hardcore fans were really into it, but maybe we didn't maybe listen enough to the mass..." and "You need to listen to your audience... not only the hardcore fans". Do you agree or disagree? Why?
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Geoff Harrower Aug 3
So I just found out I was a "top rated speaker" at which means I get my face on a playing card in the GDC speaker deck of cards next year. Gotta come up with good idea for my picture. Here's my initial mock ups. Anyone have any other good MMA related ideas?
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