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RedGamingTech 12h
I just got a press release hit 29K attendees
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Kevin Regamey May 14
Booya, Session Evaluations are in: "Session Ranking within Audio Track: your session is ranked 1 of 8 Session Ranking within Game Developers Conference 2018: your session ranked 8 of 435" Thanks everyone for attending and rating and I so kindly!
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Jason Grinblat 📣 GDC Mar 30
My talk—Procedurally Generating History in 'Caves of Qud'—just went up on the Vault, available for FREE.
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Josh Scherr Mar 30
🚨 🚨 🚨 My talk, "Character Development in Non-Linear Spaces" is online and ✨FREE✨ to watch right now! Link here: Learn how we made Chloe & Nadine's relationship develop in an organic fashion in the most open Uncharted level ever. 🚨 🚨 🚨
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Gabby DaRienzo 🥨 Mar 31
Oh hey! My GDC talk "'A Mortician's Tale': A Different View on How Games Treat Death" is up online and available to watch for free: 💀💜I talk about the development of A Mortician's Tale (and also laugh at my own jokes a bunch)
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HTC VIVE May 10
We stopped by the Intel booth at to check out the 'Nuc 8', the smallest VR-ready machined designed for VIVE, as well as previewing content demo's such as Sprint Vector, Evasion and Viking Days being shown on the all new VIVE PRO.
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FrostbiteEngine Apr 27
Want to know how to model your game's data in ways that are both artist-friendly and runtime performant? explains it all in "A Tale of Three Data Schemas" at Slides: Recording:
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REX May 3
Replying to @rexbox
That Knights And Bikes talk I gave at Is up on YouTube now! Come gawk at my jacket, then maybe stay for the art & design philosophies:
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Geoff Harrower Aug 3
So I just found out I was a "top rated speaker" at which means I get my face on a playing card in the GDC speaker deck of cards next year. Gotta come up with good idea for my picture. Here's my initial mock ups. Anyone have any other good MMA related ideas?
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David Gibson Mar 31
There are a bunch of videos available now for free to EVERYONE! Please start by watching the bootcamp microtalks here: My letter to all game animators starts at 33:15, I would love to hear your thoughts and please share!
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Supercell May 22
Here's a great recap of our CEO's talk about our organization. "In five to ten years, what matters isn’t that a game was a failure, but that the creators learned lessons, and the culture was preserved so that successes may be had down the line."
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Unreal Engine May 21
Real-time ray tracing is on its way to your desktop! Our “Reflections” video at GDC 2018 showcases the future of Unreal Engine.
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Horizon Chase Turbo May 12
3 DAYS LEFT! "My fav point in Horizon Chase Turbo is the fighting aspect. That competitiveness when I bump in front of others, take others off the road!"-unreleased interview to recorded at .
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SideFX Mar 26
presentations: Real-Time Oceans for Call of Duty by Matt Vitalone, Creativity of Rules & Patterns by Anastasia Opara, Procedural Tools for VR by Mike Murdock, Generating Terrain Textures by Alex Dracott, and Procedural Workflows by Kenny Lammers
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Ready At Dawn Apr 10
We're excited to share our art director, Nathan Phail-Liff's, Art Direction bootcamp "Artistry in a New Medium: Lone Echo and the Magic of VR". Find it here (along with our other Dev Talks of years past): GDC Vault:
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Horizon Chase Turbo May 13
2 DAYS LEFT! "From a composer perspective you went the same direction than with visuals. You went to and asked him to evolve the original style into modern times". Interview with recorded at
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Prostate Cancer UK Jun 23
What a day! Congratulations to all of the riders who took part in the Grand Départ Classic 2018, all supporting Prostate Cancer UK. Almost 200km of cycling from Passage du Gois to Fontenay-le-Comte, stage one of the 2018
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JaredFPS Apr 24
LIVE 3 days until GrindTime 💯
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Scott Brodie 🔜 PAX EAST Mar 29
Full text and link to my slides from my Game Designers Notebook Talk - Gameplay Setbacks As A Tool for Creating impactful Moments:
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Xbox Wire Mar 29
Team Xbox was proud to once again host the annual Blacks in Gaming Green Room during . More than 200 game developers and industry professionals attended for an evening of strengthening connections within the community of black game creators.
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