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Iker J. de los Mozos Apr 20
I took a look at the free content available from , and there are some talks and slides about rigging and design that you could find interesting. Here they are!
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Sam Luangkhot Apr 22
Finally finished compiling my and notes from all the talks I've been to! Mostly marketing with some design talks, you can read them all here: GDC 2017: GDC 2018:
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Utomik Apr 18
Saulo from took some time to tell us a bit about their game, Galaxy of Pen and Paper! You'll be left wanting to play it after hearing all about it...and luckily It'll be on Utomik this Friday! 🎉🎉🎉
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Two Hat Security 16h
"How we design and engineer game mechanics set the stages for player interactions." Find out how game design can help foster a healthy online community in our blog post about the summit at :
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Esau Figueroa 17h
Warriors! For all of you who like concept art
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Matajuegos 18h
We went to , the biggest display of everything that’s right and wrong with the industry. writes about his trip to San Francisco and his modest participation in , the group that’s championing unionization in .
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ElifTech 21h
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Utomik Apr 23
To get you ready for 's appearance on the stream tomorrow, here he is at sharing about 's game, Defense Grid: ▶️ Tune in tomorrow (Tuesday, April 24) at 6 PM PST w/ for the LIVE Q&A!
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Rex Havoc Apr 23
Since I want to design the levels & game world in real time using TREX Sandbox, it is crucial to have a dynamic pathfinding system. Just finished the initial setup on the enemy character. Smooth realtime pathfinding without Navmesh 🤓👍
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Chris Clarkson Apr 22
It's easy to underestimate the size of the software side of the market - via ht: RT
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Michał Jerzy Sobczak Apr 21
What a great talk about Horizon design and production (as a postmortem). Again, in the end, playtesting is ultra crucial part of development and can be a game changer // //
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Two Hat Security Apr 20
"Community design *is* video game design." Check out our top three insights from the summit & !
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Microsoft Azure Apr 20
Did you miss talk at ? Find out how their mobile games were built to scale with . Watch now:
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Microsoft Developer Apr 20
Walking Dead No Man's Land developer talked at about scaling their games with . Fill your braaaaiiiiinnnnnnsss with their delicious knowledge:
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FrostbiteEngine Apr 20
Learn about the physically driven characters on Battlefront and . takes you behind the scenes on how we are bringing physics and animation closer together. Slides: Recording:
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MC Game Design Apr 19
THE FUTURE OF UNITY! (’s synopsis of the keynote.) //
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CodeFlügel Apr 19
What's new in and ? The games industry always knows first - so here's our takeaway from : by
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Dani Apr 18
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Pittsburgh Earth Day Apr 18
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Andrew Klubnikin Apr 18
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