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Shaostoul 4h
So, I've been thinking of how to schedule things for for myself. Right now for I work on networking/marketing all day, every day. Eventually the game will sell itself, until then it's my design, I should hype it. Maybe work 3D modeling in there.
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DWMLV 6h
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Jack Cooper 18h
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AZER Jun 14
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Brute Force Jun 12
Made a mistake while modeling one of the platforms, made the grass to tall ! Looks ok I guess !
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Midnight Games Jun 11
Sometimes you need a friend to parkour with! Worked on player network code.
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SneakySlimFrogStudio Jun 11
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The Savior from 97 14h
Perhaps I should say something about the that has not being going on due to learning to draw and having been not able to complete a character reference art for blender.
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RiczkoLaszlo Jun 13
It's not finished, but somewhat playable. The graphics will be redesigned.
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TheTimJournal 42m
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SneakySlimFrogStudio Jun 11
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Code King 9h
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Alex Nee 44m
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#unrealengine · #indiegame · #unity3d · #indiedevhour · #gameart
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Shriram 10h
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M. Aivo 16h
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SneakySlimFrogStudio Jun 11
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Mondorochiban Studios Jun 7
Replying to @mondorochiban
+New Level +Better Story +Sounds! -Fatal Crash -Erased Classroom level plan To do: Add opening credits
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Zeeka 12h
Still a lot to do/learn, but I am currently working on enemy atk / damage.
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UAT Game Studios Jun 14
The first team is Grey Area, a team working with an external studio in partnership with our studio and students. The focus is refactoring the introductory areas of the game.
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