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Anya 'TheArtist' Elvidge Aug 21
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Dan Venhardt Aug 21
Zelda Update: Finishing textures, rough rig is in place for final checks. Lots to polish. Presentation in progress. Soon! ๐Ÿ˜„
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Houari Abdelkarim Aug 19
Spent time improving a lot; Flight control, camera follow-> Thanks to Yosha, targeting system, effects ,puzzel mechanics, so next there is boss gameplay and level design.
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Cubit Studios Aug 24
Looking back at our entirely procedurally animated and physically simulated Fly. We'll be adding more insects of course...
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Xigma Games Aug 24
Build it and they will come... Also don't forget to listen new soundtrack from our development game The Bonfire 2.
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Antonio Gil Aug 23
Got another classic effect for this week's ! We're finally rounding up the 4 elements with Volcano, a Mars psyenergy! The parallaxed crater was the most fun part to make ๐Ÿ”ฅ๐Ÿ”ฅ
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Fifo's Night Aug 21
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Kickstarter Launched for Ayo the Clown. Aug 21
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EtheringtonBrothers 8h
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Sylph Arcade Aug 22
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Valentino ๐Ÿ‡ฎ๐Ÿ‡น Aug 20
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Cubit Studios Aug 24
Testing out the rough Captain Awkney mesh in game (no details/textures yet!)...
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Gabe Gonzo 7h
Did some architecture studies! Made a fair amount of it up tho lol. Does that count?
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Moosestache Aug 19
A little video test for just seeing how it looks on twitter.
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Jeff Parrott Aug 23
The World of Warcraft art team has some job openings. They are Senior Animator, FX Artist, Environment (Architecture) Artist, Prop Artist, and Associate Rigging Artist positions.
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Omegachaino Aug 23
Guts... ๐Ÿ˜ˆ All demons are humans consumed by desire.
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JR ๐ŸŒ’ Aug 18
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The Stonebot 8h
Have a fantastic y'all! ๐Ÿถ ๐Ÿ’™
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Antonio Gil Aug 16
Got another psyenergy effect for this ! This week's effect is Plasma, my first Jupiter psyenergy. Fun fact: All of the lightning bolts are meshes procedurally generated in .
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Double Dash Studios Aug 24
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