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🎮ŇØŞŦΔŁǤƗĆ ǤΔΜ€Ř🎮 Apr 8
Going old school gaming tonight with An original from the 70s, the video games are going away and gonna play Triomonoes!
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Calvin Wong Tze Loon 🇲🇾 Mar 25
Replying to @ithayla
if you're reading this i want to know what your favorite space game is and why
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Calvin Wong Tze Loon 🇲🇾 Mar 25
Replying to @ithayla
I'm pretty sure Space games is the only category i could even closely come up with a top 20 for
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The Academic Designer Feb 25
Hey friends! I spoke with Greg Loring-Albright about game design, Leviathan, and social media life. Check out the interview
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Carl Mar 25
Replying to @ithayla
my personal favorite is Star Wars Rebellion. The tension you feel as a Rebel when your opponent is closing in. Do you run now? Or stay and try to execute your plans. Which way leads to unacceptable losses. And this is COMPLETELY different if you're the Empire!
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Dan - Letiman gms 🔜 PAXU Mar 18
Replying to @BoardGameSpeak
Dont talk down to people and dont expect them to understand all terminology (ie drafting etc). Give examples, define things, and explain them. Dont make people feel stupid if they don't know these things. Be aware if they arent following along.
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Carl Mar 25
Replying to @ithayla
One that is criminally under-known because of its extremely limited run and exclusive distribution (it was the last TreeFrog game) is A Handful of Stars. Best use of Martin Wallace's Few Acres of Snow system. It's amazing.
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Elizabeth Hargrave Apr 29
Replying to @BoardGameSpeak
Crack the Case (published game) or similar "lateral thinking riddles" (plenty online) are pretty engaging for all ages --they fueled many car rides in my teenage years. "A man was found dead in a puddle of water. How did he die?"
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Patrick Hillier at PAT.U Apr 22
Q14. ..... Have you attended any good ones already? A: Funny you should ask - Part 2 of our coverage of in March just dropped yesterday. Their sister con in Portland is coming up soon - I'd guess it'll be as good
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Peter McPherson Apr 8
Replying to @BoardGameSpeak @itdnyc
To me, a game is any activity over which players actions move toward a measurable goal. As long as players are in control, I see it as a game—whether or not there are points or even choices.
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Chris Stanton Jun 17
Replying to @BoardGameSpeak
Awful exercises, usually controlled by the biggest arsehole you work with and spoken about using as many management bullshit words as they can fit into a seemingly never-ending day
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The Board Game Book Jul 22
Being able to throw a couple of games in a backpack is great for patents. And you can keep a few games in you for meeting friends in a bar or café.
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Carl Feb 25
Replying to @BoardGameSpeak
mine is pretty easily Merchants and Marauders.
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Greg Loring-Albright Jul 22
Replying to @BoardGameSpeak
I gotta roll out early. Pleasure chatting with y'all!
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Sarah Reed Jul 15
Replying to @BoardGameSpeak
I don't usually house rule games, but I've come across a few where the first few rounds are super boring because everyone is just gaining resources. So I have created starting resources for all players to cut down on the game time & boredom.
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Isaac Shalev (he/him) Aug 5
Replying to @BoardGameSpeak
Why do people gamble? Because of the emotional experience. Games without agency aren't necessarily bad, they are simply closer to consumption media than interactive media.
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Tom Teaches Dec 31
Replying to @BoardGameSpeak
Oh! I didn’t know this was a thingie... I’m not well versed in the twitter stuff.... but I’ll do that now...?
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steve Jul 8
Replying to @BoardGameSpeak
I love the artwork in my games. artwork adds. is without it. is probably my favorite. Artwork should add to the game, should not be a crutch, nor should it be neglected. It can and does significantly increase enjoyment.
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Calvin Wong Tze Loon 🇲🇾 Mar 25
Replying to @ithayla
A Star Trek game that doesn't seem to rely on a crapton of dice. Give me app assisted Captain Sonar.
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The Board Game Guru Jul 15
Replying to @BoardGameSpeak
A variant is provided by the publisher/designer because it’s something that cropped up in development and they feel it’s an interesting alteration. A house rule is one the end user adopts to try to fix a perceived flaw in the game/enhance their enjoyment of it
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