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Ming-Lun “Allen” Chou 34s
Quad splats. Could be useful for reducing overdraws with square textures.
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Asher Zhu Aug 5
just finished making this all-in-one cloud painter😈
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Bright Jani 2m
Block your time for this Informative & Interactive Webinar on Aug 12th, 2020. Read:
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Giacomo Aug 5
This is another of the I made during the course!! ⚡️⚡️ It needs a rework since it my style is currently changing but I need a night....a night full of wind and thunder.... and lighting! Oh, I love lighting!! 👻
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Que Bab Studios - WORKING ON 2113 🦾 - 23h
HEY ! 👋Some news ! 👇Here, you can see : 🔨- Early border detection using render target 🔨- Early burst feature to break obstacles & eject drones which are on the path ! 💥
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Ming-Lun “Allen” Chou Aug 6
MudBun open beta version 0.7.4b is out! New feature highlights: textured mesh & splats, collider generation, mesh generation, and auto-rigging. Get it here:
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Aaron Sims Creative 13h
Flying into Friday like... -- Enjoy more concept work from the unreleased project 'Mouseguard' in our recent Sketch to Screen panel here -->
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Dmitry Bogatov 16h
Another my FX for Today it is KO/Death effect
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Giacomo 2h
Yesterday I posted some fire, today I’m posting MORE FIRE!! Well...actually less fire... but MORE CREAM!! 🧁
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PetRat Productions Aug 4
I've made a procedural, 2D fire simulation system in ! It's super easy to use and works with any object (even particles!). It simulates in almost real-time and can be baked MUCH faster than 3D fire simulations! Download it here:
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Daniel Santalla Jul 30
New tutorial! Here is how to fake 3D parallax with 2D assets in . It's easy to implement and makes the graphics pop! It's also great for mobile. Hope it helps! Source code >>
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Brian Byrne 17h
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Ming-Lun “Allen” Chou Aug 4
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PatrickFrancisBonsu Aug 5
A takeaway bit of advice I've read on Twitter is that you should build your portfolio out of work you'd like to do more of. With that in mind, I'm currently trying to make spells reminiscent of my favourite CRPGs, as ultimately that's what I'd love to work on.
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💎 Lush 💎 18h
Recreating Fortnite's core gameplay so I can recreate its VFX in context! Do you like it so far? 🧠
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Justin Jul 30
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80 LEVEL Aug 4
The latest version brings faster physics, better clouds, earthworks demo, advanced particle systems, and more:
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Deathrey 13h
Realtime FLIP/PIC solver, running in UnrealEngine using Niagara.
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Asher Zhu Jul 29
made a small demo to show how to control Groom solver at runtime Download here: (details in thread)
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HeadlessM8 Aug 6
me *sleeping* the slimes behind sofa:
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