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Freya Holmér 🔜 IndieCade Europe Sep 13
Did you know const can be used for local variables in C#?🔎 it can even save you some instructions⚡ for example, here's a classic squared magnitude check, where we can see that just by adding const, the compiler can optimize it for us~
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Kenney Sep 19
Easy way to improve low frame rate animations; Give the scale of the sprite a tiny bounce when changing frames.
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Binary Impact Sep 17
To execute something on an instantiated GameObject before Awake() and OnEnable() Just disable the prefab GameObject via SetActive before instantiating.
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Febucci Sep 17
You can edit multiple lines in Visual Studio instead of copying and pasting each time. It also works in VSCode and others ^^ > More tips here:
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Ivan 🌲🏎️💨🌲 Sep 17
Good news: New mesh methods with NativeArray support are finally in 2019.3! Copying NativeArray<float3> to Vector3[] is no longer necessary. + a new feature where you can define a custom Vertex struct so that setting verts, nrms.. can be done in one call (1/2)
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Farrukh Abdur Sep 16
Started using Snaps modular design assets with ProGrid. Great to build levels easily precisely and for Prototyping. Some free packs also :)
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MaZy Sep 17
If you want to set value for your healthbar and want to avoid singleton you can use ScriptableObjects (view it in fullscreen :P). They are like middleman Player.cs > ScriptableObject > UIController, SoundController, Animations and more. Events are included too :)
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Pixel Mystique Sep 16
I'm back with this tutorial on how to add colors🎨to different parts of your mesh in using . Full video -
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Arturo Nereu Sep 17
Experimental and under active development but the 2D Animation Package in comes with sprite swapping. Use the same rig and animation clips and just replace the sprites. (try it on 2019.3b)
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Sykoo 🔜 Unite CPH Sep 16
Did you see my new video on Polybrush?! It's an awesome tool, and you should totally watch this if you want to see a tutorial on how to use it! 😄🎉 Watch here:
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ToughNutToCrack Sep 17
Use the plugin for if you need to import gltf models! Stay tuned on our new youtube channel for more:
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Morgan Sep 19
Instead of naming all your scripts and methods things like "EventManager" and "StateHandler" start naming them "DamageCEO" or "DialogueHRRepresentitive".
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Jacob Keane Sep 19
Y'know when IntelliSense in Visual Studio randomly stops working and you can't get anything to auto-complete? If you hit the Refresh button in the solution explorer, it generally fixes it without restarting Visual Studio
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SyrApp Sep 17
I've been learning about / messing with hinge joints recently and I love the chain effect they make! Can't wait to implement this into
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Dilmer Valecillos Sep 18
Today I am happy to share a new video where I show you how to use Body Tracking technology in Please subscribe & share this video thanks !
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Ludiq ⭕️ Peek out now! ⭕️ Sep 14
Use the new magnifying glass icon near objects referenced from scripts to preview them without leaving the current inspector.
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The Game Dev Box Sep 18
Created a new script in Unity and wondering why it isn't working? Remember to actually attach them to a game object in the scene. Done this more times than I'm proud to admit... 😳📦
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Ludiq ⭕️ Peek out now! ⭕️ Sep 17
We've just collaborated with on a special giveaway celebrating their 100th article! Join to win Peek or Odin 🎁▶️
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Dilmer Valecillos 10h
Everyone tonight I published a new video on body tracking technology with and Foundation in Unity, this video shows you how to offset a human body tracked. Subscribe to not miss upcoming videos ! Thanks :)
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¯\_👓_/¯ 27m
Replying to @Hisashi_vc
If you sign your Android app with a debug key Unity will compile the project with DEBUG and DEVELOPMENT_BUILD defines no matter what. This caused problems with log spam for me recently.
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