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revoider May 18
Morning Little bit of climbing and leaping this week
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Unreal Engine May 16
We used ray tracing in the new trailer: * ray-traced shadows * ray-traced ambient occlusion * ray-traced reflections * ray-traced global illumination Are you using ray tracing in your project? Share it with us!
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Tømuuss 17m
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ZachC May 17
Final Group Project and second year of uni done! Great work from the entire team
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Tirgames Assets 4h
Night Club for is available now at Marketplace!
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Inu Games May 16
Replying to @games_inu
Application: updated "Jishin" game to allow premade (weld) simulated structures. In fact, mixing simulated and not simulated actors is tricky. Order of attach/detach, enable/disable collision/physics is important, otherwise it won't work correctly.
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Joe Wintergreen May 18
For whatever reason, a ton of Wrong Conventional Wisdom has materialised around Blueprint, heavily based around the idea that BP is some large number of times slower than traditional code. New users absorb it and get heavily into premature optimisation. I'm gonna thread!
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The Polygon Pilgrim Pete 18h
Also,a video, with sound!!! Its still a WIP, only 1 credits test so far. As mentioned before. TO DO: Finish Credits, Finish up Narshe Houses. Redo Logo etc
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leo chou 2h
DXR--Architecture Raytracing in Unreal engine 4.22 Rtx 2080TI
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NOWWA 46m
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Joshua Burden 11h
With my college project wrapping up I've started a new one, an arena shooter! Currently just prototyping the movement.
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revoider May 14
First pass on a wall climb sequence
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Leyline Studios May 17
Weekly Dev Log is a go! Check it out! There's even a little tease of the Streets Ablaze trailer we're working on. Help us out by liking the video. Let us know what you think, comment, subscribe, retweet. All that fun stuff.
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Iridescent Waves 22m
If you like puzzle game, don't forget to wishlist The Five Cores Remastered on Steam (coming soon)!
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Andre Schaaf-Ledermüller 🔜 Game Access Conference 2h
On weekend I started to work on the blockout for the first zone. I made good progress and added some more detail to one of the rooms, to get a feeling and reference.
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Inu Games May 17
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Andrew Crawshaw May 18
This morning's fun was building a telegraph pole manager. My first time with cables - they can be slippery little f**kers. Managed to tame them in the end.
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Slapunas 15h
Learning AI, I think I accidentally created my own stormtroopers
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David Dillon 13h
Productive day. Finished two assignments, new website complete with all my work so far (check it out) and messing with a new mechanic for my personal ninja game, seeing through walls (cause they could totally do that).
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@unrealengine
Mark Gregory 14h
Press Release just sent games press so now seems as good a time as any to post this. Our original concept demo for is now available for free via . Donations are greatly received & go back into development for the game.
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