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Neko Ghost Jump ! Oct 5
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Divesh Naidoo Feb 10
Early tests for the driving mechanics and procedural open world. I am looking for aspiring game developers in South Africa.
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#ATaleOfPaper Jan 22
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H. May 18
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BadBotGames 14 Sep 14
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Lunatinc Dec 12
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Richy Garcia ๐ŸŽฎ๐Ÿ‡จ๐Ÿ‡ฆ 3 Feb 16
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IDOTRI GAMES Jul 27
Dudo is just getting a cheeky snap of the Skygulls from his Balloon for ! ๐ŸŽˆ๐Ÿฆ†๐Ÿ“ท
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Party Llama Games ๐ŸŽƒ๐Ÿฆ™ Jul 15
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Eagre Games - .( ZED )* Feb 16
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ShardLine 28 Aug 14
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H. Jun 9
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AmmoboxStudios 29 May 18
Heavy Weapon vs Armor. This is what is known as focus fire in RTS games
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Jaime Jan 27
THE JELLYFISH HUG ZONE. Optimized my jellyfish, 1200 moving jellyfish on the screen!
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AngryDome Sep 28
Added in some very basic damage replication, using a line trace to apply damage. Hopefully the gif shows the replication working clear enough. I've highlighted the health bars of the vehicles as they get hit. ๐ŸคŸ
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Tails From Alteria Dev May 18
A short snippet of the game's combat in action. Still a tremendous work in progress, but as they say 'Rome wasn't built in a day.'
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Jak Boulton 23 Apr 18
Wrote a nice swaying grass shader that avoids a specific position, inspired by Hob!
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AngryDome Sep 26
Multiplayer replication is working, at a basic level! Next on the list is to get a basic HUD implemented to allow selection of enemies / display of their health etc.
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Joshua Burden Jan 25
The handling of the car is almost perfect now, of course will always need to be tweaked. Also started work on the UI so aim of today is to finish that.
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Gary ๐Ÿณ๏ธโ€๐ŸŒˆ 5 May 14
hey there! is currently 50% off on steam for 24 hours. Can we get a RT? :)
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