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Unfold Games Jul 14
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Necrofugitive Jul 17
a comparison shot showing our lighting system off and on
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Andrew Martin Jul 15
This section is a little harder the second time
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Necrofugitive Jul 15
Added 2D volume shadows to the cathedral sunbeams.
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【 JORDY 】 Jul 13
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Whistling Wizard Jul 16
Rose and Locket, environment design.
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kilosaurus Jul 16
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Marshmellow Day Spa Jul 13
Have you seen this Marshfellow? 🕵️‍♀️📸 CCTV footage from the spa shows one fearless 'fellow throwing away perfectly good Matcha chocolate right into the garbage bin!
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Oliver 'Viral' Jackson Jul 17
Working on our R-A-D-I-C-A-L Combo System; who says a gun can't skate and/or die?
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Chris Jul 14
Just practicing in Blender. Some random fire attack.
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Sylph Arcade Jul 16
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HelloIAmMeat (Vernal Edge) Jul 15
There wasn't a whole lot we could do for vertical traversal so it felt right to create these little guys to grab onto, now to animate Vernal swinging on them...
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Lume Jul 13
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1gamedevprod Jul 15
here's today's wholesome dose :-) i wish you the best with your project, keep it up !! :-D
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𝕵𝖔𝖗𝖆𝖒 𝖛𝖆𝖓 𝕷𝖔𝖊𝖓𝖊𝖓 Jul 13
Finally made some progress on the ocean shader for . Waves are masked with layers of noise then distorted using more noise. Foam is also composite of multiple layers multiplied with depthblend all combined with some nice planar reflection.
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Super Hiking League Jul 15
Finally animated the checkpoint being built.
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Aether After Jul 13
I love optional bosses, so I'm getting one in for the demo! 👁️👁️👁️
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Will Bowerman Jul 13
here's a snake he attack he snooze he get confuse
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lazybensch Jul 16
Another background for my not-yet-announced game. Will there be a water area nearby? 😮
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Jori🏳️‍🌈CreatorCrate Jul 17
More progress on moving lamps. I'm having fun with them. :)
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