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LostGeneration Games 15 Aug 17
Wrote a little shader so you can tell what cards you can pick up!
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Aras Pranckevičius 1 Oct 12
Blog post: Cross Platform Shaders in 2012.
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Tim Jones 2 Sep 15
Just blogged: Parsing Direct3D shader bytecode
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NiKo MaKi 18 Nov 17
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Miguel Torres Feb 10
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Matt Wagar 🏳️‍🌈 13 Feb 18
I went to shaderland to make an Outline Shader and instead I made this....
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TwoMammoths 7 Dec 16
From current work - development after midnight, upgrading Hint in .
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Miguel Torres Feb 4
Back to work on shaders now that I have a little bit more experience.
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schnellebuntebilder 11 Jul 17
Successfully ported 's Fluid3D to Yay! 🌬️🚬🌊🔥
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Virtex Edge Design Feb 26
Debug view of the Cascade Shadow Maps in MetricRacer. Red is high resolution, purple in the distance is low. This helps cut down on pop-in and also looks pretty cool.
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Squid In A Box 15 Sep 17
I've been working on Metaballs for the bosses final stage.
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Jason Kraft 28 Sep 17
I shouldn't pixelate it to fit a "theme". Here's my title screen (still WIP) not pixelated. Wispy.
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ArtHiteca Oct 1
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Razziel 9 Oct 17
Assign linear fading to your cutoff by mask shader with these 2 lines of code:
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TeamAntMountain 13 Nov 16
The new shadow and first water shaderin action, running smoothly with !
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Rosie Apr 10
In the meantime I write the level design document for my project, I made this simple dissolve shader! ~ It will find its place in the game very soon!
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WaveEngine Jun 19
Custom shaders and effects are crucial for a visual application. That's why 3.0 implements its own powerful effect editor for creating your own Materials, saving a lot of time.
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Gauthier Jan 18
Have to play with compute shaders and instances in Unity for an upcoming installation. Still sooo muuuch fun! 🌊
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Mateusz Nagórka Mar 17
New blog post: "Reverse engineering the rendering of The Witcher 3, part 12 - stupid sky tricks". Enjoy!
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Ryan Gadz Jun 16
I put the up for my radial menu on using on . Let me know your thoughts. Menu is fully adjustable to fit your needs.
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