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KidsCanCode Aug 24
What is "delta"? Why is it important? Let this recipe help you make sense of this fundamental concept:
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Hugo Locurcio Aug 20
A new and improved Project Manager UI has landed in ! Here's a before/after comparison:
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Davide Cristini Aug 25
I accidentally pressed CTRL+F2 in and this advanced batch rename window appeared 😮 Did you know?
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Vinícius Menézio Aug 24
Trying out some new UI for the game! Hopefully a more compact and intuitive way to handle the player's inventory and textboxes.
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Bastiaan Olij Aug 25
Would anyone be interested in working with me to create a slightly more interesting sample project for the VR plugins then the dumb sample project it comes with right now?
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Impossible Realms 22h
And here's a video of all the character palettes being properly implemented. This took way longer than it should have, but on the bright side, at least I don't have to manually recolor each sprite!
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Andrew Strauch 17h
Anyone using have experience with setting inverse kinematics via code? We made more progress on our player. The hands map to Position2Ds on the gun and we walk up the IK chain to set the arms. When we flip to the left though, our Transform2D's aren't working:
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Celeste Privitera Aug 23
Everyone, meet ! It's a 2D arcade platformer game in which you play as a sandwich. Your objective? To stuff yourself.
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Rémi Verschelde Aug 22
Latest report on networking improvements made in June by . The WebSocket library used for native implementation was replaced by a lighter-weight one, and multicast was implemented for PacketPeerUDP.
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David Peter Aug 24
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James Heasman Aug 24
My game has already become scary, not in the way I hoped. Trying to make the trees sway lmao.
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Yongmin Park Aug 24
WIP mouse control for Needlesong. Feeling smoother 🍑🍑🍑 | | | |
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Impossible Realms Aug 24
Well, I've finally done it, I managed to get graphics in a modern engine to update their palettes in real time! Here's a quick test I made to show it off, and an example of what's now possible.
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Fantastic Creatures Aug 22
Our trailer is now OUT! And the BETA will start on the 31st of August! Watch it now: For the beta, joins us on Discord:
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Celeste Privitera 19h
Wait a minute. Are you telling me I can make editor turn PINK?
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Rémi Verschelde Aug 21
A second progress report from 's students is available on our blog! They're wrapping up their projects with the final bugfixes and documentation. A 3rd report will be posted after GSoC, with an overview of how to use each new feature.
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Flamy Aug 18
I've been spending quite some time on creating a dialogue system and learning how to correctly use version control (I even wrote a custom dialogue plugin)
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Fer Aug 24
Hi! Now you have a very strong attack that can kill multiple targets, I even added some particles to get more feedback on certain actions
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Justin Butler 22h
haven't worked on much of the art, but more of that soon. Just been working on the level designs.
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César León 🐧 18h
I am spending a vacation in Caracas, Venezuela. I'll be right back with tutorials :’D
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