Twitter | Search | |
Search Refresh
🕹️komposter🎃 Oct 16
This is how projectiles work, right?
Reply Retweet Like
pandartb3d 7h
3D Procedural Grid thanks to tutorials
Reply Retweet Like
HackTrout Oct 16
Finally starting a project with and after writing all this code, I end up with a custom grid and a few highlighting boxes😅 Day 1 of and I'm looking forward to see if it'll turn out alright...
Reply Retweet Like
Logan Miltz Oct 9
I wrote a tutorial on how to use delta in Godot (with an interactive example project!)
Reply Retweet Like
Vinny Guerrero 7h
' Day 461, they found me, I've escaped, but I'm still here... Waiting for 👀
Reply Retweet Like
Phleb Oct 11
Reply Retweet Like
CptnRoughnight Oct 15
playing with shaders in i think i have a tiberium field shader now
Reply Retweet Like
SoloByteGames Oct 15
In the last days working on , I added health bars to the player UI and hit animations to the player/enemy, implemented proper collisions between player and enemies, damage reflection and the ability to heal on applying damage.
Reply Retweet Like
Marcel Roodt Oct 12
I've been working on a small farming survival game lately and decided it's time to start posting progress! More to come soon. Created procedurally generated worlds recently, and now I made a free moving Map View to enjoy my creations :D
Reply Retweet Like
Lae, herald of the apocalypse 🏳️‍🌈 Oct 13
Super short, but FSM, camera and lighting/shadows all set up and working 😋
Reply Retweet Like
SoloByteGames Oct 16
In today's update I implemented an idea I had for a long time - "laser" guided projectiles :) Furthermore, the player cockpit received animations and I refined the hit flash animation with an aura shader.
Reply Retweet Like
Ilkka Siirtola Oct 17
Replying to @ArcaneSpeller
Control-node has no z-index so need to add Node2D node just for that
Reply Retweet Like
CptnRoughnight 3h
I swear, I'm just playing around. It's not meant to be another game prototype
Reply Retweet Like
Ardawan Izadi Oct 15
First month . Realistic physics for & system. First-third person camera. Full rotation on first & limited on third person. Dynamic damage system based on distance & body part. Weapon switching. Animation management.
Reply Retweet Like
Mathias Olsen @ konsoll Oct 12
Thinking about making a mobile rpg in my sparetime. Not sure if I should use or as the engine...
Reply Retweet Like
Ilkka Siirtola Oct 17
Replying to @ArcaneSpeller
Here the code for pause func _input(ev): if _key_pressed(KEY_P) and not ev.echo: if !get_tree().paused: get_tree().paused = true show() elif get_tree().paused: get_tree().paused = false hide() pass
Reply Retweet Like
Isabell LatakGrzesik Oct 17
Reply Retweet Like
Isabell LatakGrzesik Oct 16
Reply Retweet Like
Ardawan Izadi Oct 13
Body parts collision and damage system based on distance.
Reply Retweet Like
ProminentQuotes Oct 16
Reply Retweet Like