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uink Sep 12
Cool (but hacky) tip: If you're bad at making pathfinding AI like me, just have multiple objects around the map dictating what the AI should do, i.e. decisions to jump, follow path, etc. Feels incredibly sketchy but gets the job done🤠(maybe?!)
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Spencer Yan Sep 14
implemented an admittedly pretty low-effort flashlight effect on top of player-based ambient visibility, thought I'd have something more impressive to share this but looks like it'll have to wait until next week...
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Case Portman Sep 14
Repeating sounds can often sound unnatural and irritating. Here's a quick tip to avoid that!
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Studio Thunderhorse / Flynn: Son of Crimson Sep 12
Yes, you can pet AND fight. Flynn and Dex, the ultimate team! KS update #30 is up, read it here -
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Studio Thunderhorse / Flynn: Son of Crimson Sep 13
Every village needs a big sleepy pup
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Karatkuro Sep 14
Making progress on replicating the lighting from the gamemaker version (where whatever you're looking at is sliiiightly lighter) First person view is working, too! Also starting work on the skybox! (skyboard?)
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ʀᴏʙ ᴠᴀɴ sᴀᴀᴢᴇ Sep 9
Its out! You can get my platforming engine now! Make your own platformer and stuff! >> <<
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Spencer Yan Sep 11
Somewhat minor QoL update but finally, with the help of someone on Reddit(!) got this silhouette effect working for when the character passes beneath trees
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nickmuse Sep 14
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AW0 Sep 14
WIP visual indicator letting the player know that they can pursue a launched enemy with a lock-on dash. 🧹💨
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Christopher Smith Sep 12
Wanted to add a some feedback for the unbreakable objects. What do you think, too much?
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Conradical☢️ Sep 14
🔊 You'll be needing 9 of these scrolls to get to the final boss... Make sure to not miss them! Have finished the animation for it, but still haven't made the sound effects!
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RegalPigeonDev Sep 14
Here are some animations for a new enemy I'm working on. This brute likes to get up close and throw powerful punches. Still not sure about the walk animation but I'm pretty happy with how the attack looks.
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EDEVOX Sep 14
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Chibs Sep 13
Guns now have some animation when shooting! my favorite is the blue laser gun. which is the second one here!
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AdventNEON Sep 14
Patch 0.1.0 is now available!! Tons of improvements & optimizations, as well as a look at the next territory I'm developing; it will be COMPLETELY unique! Also I hope you enjoy the new soundtrack! Download & read more here!
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Moon Lens Sep 7
I 𝙍𝙀𝘼𝙇𝙇𝙔 like bullets if you couldn't already tell
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Simon Jakobsson (Gyoza_sauce) Sep 12
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Mack Sep 11
A closer look at the recoil and animations (plus a sniper)
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dietzribi Sep 13
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