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DATM Games 2h
So, guys, I've almost finished my first game! After testing, I still have a couple of issues to solve (hosting, etc...) before launching! For now, I want to know your favorite button and font so the UI is as you want it!
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Bliz Studio 7m
Throwback Thursday! Here is initial concept when I first started Trixel Rocket (then Pixel Rocket) and then the current state of the game! FUN!
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Sidekick Daniel Oct 17
7 days until I jump on a train to Essen and Morning debrief with We use a sheet of paper for each game to track playtest results and progress. And a Google doc to organize meetings and match prototypes with publishers.
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Nick Pant 44m
The students had a good time providing feedback to each other’s video game . I had a good time being impressed.
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Steve DeLong 8h
Replying to @RagdollRunners
💎Hidden Indie Gem💎 #1: . At first glance it's like QWOP, but the controls are simpler and designed for less frustration. Granted, it's still not easy. Also has multiplayer and multiple event challenges, lending replay value.
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Steve DeLong 8h
Replying to @2DHeroes
💎Hidden Indie Gem💎 #2: Recursion Deluxe (). Deftly utilizes a couple of interesting mechanics - antigravity (in the same vein as VVVVVV), and "recursion" i.e. screen-looping (exit one side, re-enter the other).
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James Kinch 11h
A small summary of my first project into game design from a couple of years ago.
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Kadenze 5h
Learn about the development of game ideas through code! Taught by Brian Moriarty of , this 3-course Program teaches the fundamentals of using the game engine Perlenspiel. Learn more:
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Croft Interactive 9h
We're not kidding. It took years to find the 'speed' option in windows video maker. So..here is a few seconds of what took minutes.
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Game Design Lenses 6h
🔎 Parallelism. Сan I add parallel challenges for a player to work on when this challenge stumps them?
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Leonora Zefi 9h
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Fierce Fun 4h
.........The Artifact..... the key to the inner levels
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David Mullich 3h
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Steve DeLong 8h
Replying to @BrainGoodGames
💎Hidden Indie Gem💎 #3: Militia (). Graphically simple, but strategically complex chess-like game. My favorite part is the ranking system where difficulty auto-adjusts to recent performance - no need to fumble w/ difficulty settings.
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MIcheal Ozuna 11h
volunteer app has been submitted. I hope I get chosen. Won’t know until January 🙃
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Capptianm 4h
day 13 - I couldn't get a video of arcade mode done yesterday so here we go! There was about a minute of gameplay before this clip starts, but I couldn't include it because of the limited length of twitter videos
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zwordz 🎃 22m
Been working on a ton of school projects this week, here's some screenshots based off progress for my Level Design Project so far , still have more stuff to add.
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Huddersfield SU 12h
Fancy trying your hand at game-making? 🎮 Join the Huddersfield Gaming Society at GAME JAM, a two-day event where you get to do just that! Not only are there prizes up for grabs - how could would it be to see a game you designed come to life?!
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Monstructs: Makers and Mayhem 16m
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Mike Laraman 🎮 6h
Are your games coming up a bit short? I've got a new blog post on how to make them take longer to play! 😅 Read:
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