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DamianTDC 20m
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Thomas Cox 2m
Trying to sort out a scoring system for my new prototype...
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Collin 2h
Starting to get something workable. Now I need to make the character attach to the ledge when jumping and position itself properly.
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Samuel Molina Jun 13
I'm probably the only designer that get lost in their own maps...
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Cooleeto 11h
Having fun building a level :3
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Florian Marcher 6h
A first trailer for my game Cado Play now on PlayStore ->
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EllyMakes ๐Ÿณ๏ธโ€๐ŸŒˆ 4h
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Gabriel Fuentes 54m
Would testing a Closed Beta of a game be a good example to add in a resume or a portfolio? ๐Ÿค”
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Dani Marti Jun 13
: Update on Character Controller. I improved the Field of View and Aim System for the player. Check 's tutorial about FOW:
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Andrew 5h
After so much online collaboration, texts, conversations, and brainstorming... The first official game development meeting is scheduled. I'm really doing this guys. ๐Ÿ˜
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Richard Herman 8h
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Ivorycrowgames Jun 12
Working on the next game for this month! Created a little shrine. What could be going on it?
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Colega Software 2h
Ring Swing almost hit 5k downloads, if you want to download it you can find it on Google Play Store for android. ๐ŸŽฎ
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The Game Design Newsletter 10h
New video by GDC: Build Your Own Fan Club: How to Use Your Email List
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Nils Meijer Jun 18
1st attempt at rendering a fancy particle system in Blender (well 8th attempt, really, but this is the first one that succeeded ๐Ÿ˜Š). I'm trying to get Houdini to work for similar stuff as well so I can start learning it but it keeps crashing on startup :(
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Verthorse Studios 16h
Testing out the climbing on moving walls! Worked a little without changes but needed some adjustments! . . . . . .
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Benerot 20h
What do you think when in RPGs you're send on an errand, but to succeed you need to do a 2nd errand? eg: Go get a thing, but talk to X to get the key, but they won't until you deliver a parcel, but the mailman is lost at sea, but the port is under siege.
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Colt Mollasses (TheSweatahShreddah) Jun 18
Hereโ€™s a clip from the platformer I made for my final assignment, this year in game dev. We had to code and make our own assets for three levels, including 5 enemies types and added complexity. Hereโ€™s the final product!
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ringtuple 4h
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Stanislav Costiuc 22h
A little sneak peak of what's gonna be in the next video (the first one is already available to early access patrons, will be available publicly as soon as I'm done with the 2nd one!)
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