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Lord Thayer 14h
Recorded some glass (lightbulbs) shattering today, and everyone was very curious what was going on (they were locked out of the room for the actual performance.)
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Alexandre Saba Apr 10
We've just opened a position at our / studio in Brighton, UK. Here's a link to the job posting. Feel free to reach out if you have any questions!
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The Fakest Mattesque. 16h
Don't call it a come back. Recording a new episode of Beards, Cats, And Indie Game Audio next week! putting this out early so you've got about a week to get us questions you'd like us to talk about. Hit us up. and me back at it.
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Jack Folkner 7h
I'm gonna hit that finish line, I've got the last three figured out. Crazy days and allergies are making it an uphill climb but I'm this far so there's no reason to stop now.
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Jelmer Althuis 24m
Spatial Audio Production 🌐 Step 1️⃣ was making a plan. Step 2️⃣ we took one day recording Ambisonics (environment) and Mono (Spot/object) sound sources.
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Jesse Holt Apr 13
Question: If a game is awarded Game of the Year and you did the sound design and music composition, does that make you β€œaward winning?”
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Breakfast GA Club Apr 10
Thanks so much to everyone for coming out this morning. An inspiring and positive vibe. Always feel refreshed afterwards!
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Spencer KR 🌈 gameaudio and overshare Apr 14
A really quick demo of setting up a random pool of sound clips with random pitch modulation in Raccoon Tools, my side project tool thing
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Jesse Holt 10h
I appreciate that my Maschine MK3 can be used as a control surface, but I’m so used to shortcuts and a mouse to do my work.
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Spencer KR 🌈 gameaudio and overshare Apr 14
Replying to @SpencerKayR
Another very quick demo, this time showing cross fading and pitch modulation using a parameter. This is useful for car engines, for instance A 500Hz and 1000hz sine wave crossfade into each other as each is pitch bent, all from one parameter
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Mark Kilborn 20h
Alright, since did it, here’s Brian the studio dog.
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Henry Scott Apr 13
I'm going to the Cornwall (AKA, the countryside/ the seaside) tomorrow for a few days. I wanna record some sounds/ambiences and stuff and maybe make a small library from it. Any one got any tips? suggestions? What sounds should I aim to record and how?
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π•‚π•–π•Ÿπ•Ÿπ•ͺ π•π• π•¦π•Ÿπ•˜ β–‚ β–† β–… Apr 18
Ray tracing becoming cheaper surely stands to have a massive impact on . I'm certainly a lot more excited about the potential there than sexy ambient lighting and reflections! Give me those sexy ambient audio effects and reflections! :D
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Spencer KR 🌈 gameaudio and overshare Apr 18
Anybody in interested in an Alpha build of my Unity audio implementation tool?
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Game Audio LA Apr 13
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Anton Woldhek Apr 16
To be precise : this is pretty exiciting. folks pay attention. talks about the future.
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James M. Apr 14
Replying to @markkilborn
Thank you. I'm just starting off in this industry in . I just landed my first freelance gig. This is great advice, I'm glad I came across your thread.
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Jesse Holt 19h
Episode 2 of the Sound FX Challenge is dropping this Friday the 19th! In the next episode we take a spring toy and make an explosion! BAM! Look in my bio for the link to my YouTube channel!
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Joshua Davidson Apr 9
We're devoting the week to doing a Wwise mixdown of the project to make sure it sounds as great as possible for the May 1st gameplay reveal event. It's coming together nicely. 🀟🏻😁πŸ’₯✌🏻
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Power Up Audio 15h
Hey folks, this is something of a busy season for us due to a few different factors, so we're opting to put on a short hiatus until mid-May. will hit up anyone who was scheduled to figure things out. :) Thanks for understanding - see you soon!
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