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Jonathan StrΓΆmbom Animation Nov 23
And here's my walkcycle. First we had to animate the skeleton and then add the character on top. All fun animation practice.
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Allan D. Parker πŸ‡¨πŸ‡¦ πŸ‡΅πŸ‡­ Nov 22
More characters! I love aviation uniforms with their deep royal blue/ Perhaps ceremonial wear for the astronauts? I was thinking the first pilot is more of an engineer, more relaxed rules on the uniform since he needs to have the mobility.
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Β°β€’Β°β€’ Hermit But Festive Β°β€’Β°β€’ Nov 19
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π“π–πŽ πƒπ‘πŽππ’ (NADA HASTA CB) Nov 19
πŸπƒ ⨟ πŸ’§αŸ ⋆ rα₯±d/π™₯π™‘π™–π™£π™šπ™© β—Ÿ[ 두 ] new 방울 🌐 β—Ώ 𝐭𝐑𝐞 𝐬𝐭𝐚𝐫𝐬 βŒ– 🌌 β¬₯ πŸπ‘«π‘Ήπ‘Άπ‘·π‘Ί β—Ή β€Ή PHOTO TEASER "π—₯π—˜π—— π—£π—Ÿπ—”π—‘π—˜π—§" 🌌
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Denis Lutsenko 1h
Development news: -the graphics for the dungeon are done. -The cover of the game will be shown this week. - now we are making enemies for the dungeon
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JustusPan Nov 19
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β„‚β„π•€π•‹π”Όβ„π•†π•Šπ•Š Nov 16
Omg I think I'm obsessed now Say hi to a new 3d hyperfixation
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Dungeon Dreams Nov 21
Bridge map in the 2007 version.
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πŸŒ˜βœ¨πŸ…°πŸ†„πŸ†‡ βœ¨πŸŒ’ Nov 15
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🍜 SlickRamen 🍜 Nov 22
Got the actual inventory containers linked up to items
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AzulaπŸ’™πŸ§ Nov 20
Here's a super cute Among Us crewmate with ears 🐱! This awesome design is from , and I just couldn't resist doing the pixelart version of it πŸ’—
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OSP PROJECT πŸ₯³ Nov 18
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Salik Hussain Nov 18
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Dragonfruitsart Nov 17
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@CreativeHubSPI 23m
Kerry’s skills include Animation, Adobe Photoshop, After Effects, Html, 2D and 3D Animation, Storyboarding and Life Drawing.
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Sophie BrookesπŸ’œ Nov 21
Here is my cosplay for Song Machine Episode Eight, The Valley of the Pagans 😁 I was going to shoot/film in my car, but my tripod is rubbish, so I Sonic The Hedgehoged the background instead!
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Exodus RPG Nov 16
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SoyVixterDev Nov 15
I'm now working on some stuff to reward the player, some kind of currency to use in the game, when it's done I'll post more on that. Daily Maze Day 2
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IndieDevGems STAY_HOME Nov 16
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SoyVixterDev Nov 16
Daily Maze - Day 3 The colors of the maze and UI are also random in every play, just to make the game look a bit more unique every time you play it.
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