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Official Outflow Pipe – GOOP!
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Sebastian Nigro 17 Apr 19
Been working on a small data structure library for GML, any other functions you think would be beneficial? 🤓
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Juju 16 Mar 19
New version of my text engine Scribble for - Less code clutter, more features!
Reply Retweet Like 4 Feb 19
Replying to @bleug3
I do! For certain definitions of maintain.
Reply Retweet Like 2 Nov 18
It's time to discuss a new GameMaker Studio 2 style guide for the site.
Reply Retweet Like 1 Nov 18
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Steam Panic 22 Oct 18
Replying to @arg
How to convert 3D world coordinates to 2D GUI: /// {vec3} position var v = argument0; var p = matrix_transform_vertex(matrix_get(matrix_world ),v[0],v[1],v[2]); var cx = (p[0] / p[2] + 1) *.5 * view_wport[0]; var cy = (p[1] / p[2] + 1) *.5 * view_hport[0]; return [cx,cy];
Reply Retweet Like 5 Sep 18
Several collision list scripts from the site are now improved native functions in GameMaker Studio. The scripts will probably be removed in a future update, though they have some use in GM:Studio v1.4.9999.
Reply Retweet Like 31 Aug 18
Replying to @smallbigsquare
There are even an algorithms that work in linear time but they are quite complex. See B. Chazelle and N. Amato.
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SmallBigSquare 31 Aug 18
More edge cases solved. There are few left to fix. Mostly stable now. I have added triangulation method from the great website. Do you know other (faster) triangulation methods❔❔❔
Reply Retweet Like 31 Aug 18
Replying to @smallbigsquare
Yes. That script is not terribly fast. It uses a fairly naive randomized ear-clipping algorithm that was easy for me to understand. There are number of better algorithms based on monotone polygon decomposition. One even appears in Mark Overmars' Computational Geometry book.
Reply Retweet Like 19 Aug 18
Replying to @steampanic
Pretty similar, though it would be difficult not to be. :)
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Vadim 18 Aug 18
Replying to @gmlscripts
I think we've talked about this once, but if it is merely a rectangle (or other pointy shape), transforming the coordinates yourself is going to be cheaper than building matrices and a texture swap - my recent post had an over-extended formula
Reply Retweet Like 18 Aug 18
Replying to @YellowAfterlife
I keep forgetting about the very useful draw_sprite_pos() function.
Reply Retweet Like 18 Aug 18
Secret Script: draw_rectangle_rotated() This same technique can be easily applied to drawing of any kind.
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xot ❤ 6502 10 Aug 18
What version of GameMaker Studio do you use?
Reply Retweet Like 26 Jul 18
Not-so-minor SSL Update
Reply Retweet Like 1 Jul 18
Minor and Future Updates
Reply Retweet Like 17 Jun 18
Replying to @gmlscripts
Thank you, Gilles! You are also the best! Yes, it works that way!
Reply Retweet Like 16 Jun 18
Replying to @gmlscripts
Crisis averted! The site should be back up. Thank you, Mark. You're the best!
Reply Retweet Like 16 Jun 18
Apologies for the site downtime. I cannot do any banking until Monday. The process can be expedited if you are so inclined.
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