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Gamasutra
Selected news, features, and analysis from Gamasutra, a leading site dealing with the art and business of video games.
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Gamasutra 7h
Video: How co-op VR is used to help train astronauts for space
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Gamasutra 7h
Contributing devs up in arms over Capcom's use of the FB Alpha emulator
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Gamasutra 8h
Don't Miss: Making debugging into a mechanic in Beglitched
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Gamasutra 8h
Amnesia dev makes the case for why lying to players is sometimes good game design
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Gamasutra 9h
Blog: Three lessons for narrative game design students
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Gamasutra 10h
Street Fighter II designer walks through the creation of the game's stranger fighters
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Gamasutra 10h
Take me to the hole: Loss and triumph in Astroneer
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Gamasutra 10h
Blog: Discussing the ins and outs of composing for games at the Library of Congress
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Gamasutra 11h
China's game approval rules will soon apply to HTML5 and WeChat mini-games
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Gamasutra 11h
The imperfect science of Falcon Age's baby bird-based social media marketing
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Gamasutra 12h
Blog: Three lessons for narrative game design students
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Gamasutra 12h
Street Fighter II designer walks through the creation of the game's stranger fighters
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Gamasutra 14h
Blog: Discussing the ins and outs of composing for games at the Library of Congress
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Gamasutra 16h
The imperfect science of Falcon Age's baby bird-based social media marketing
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Gamasutra 16h
Video: Procedurally creating Manhattan for Marvel's Spider-Man
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Gamasutra 16h
Nintendo's past VR research laid the foundation for Labo VR
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Gamasutra 17h
Get a job: Deep Silver Fishlabs is hiring a Lead Combat Designer
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Gamasutra 17h
Gearbox CEO: Both devs and players benefit from Epic and Steam competition
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Gamasutra 17h
Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise
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Gamasutra 18h
The imperfect science of Falcon Age's baby bird-based social media marketing
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