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Ethan Lee
Oh, by the way, for those wondering about my _official_ work, starting tomorrow I'm working on Proton in an official capacity, in partnership with CodeWeavers. Task #1 is FAudio integration!
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Katelyn Gadd Oct 15
Replying to @flibitijibibo
wooooooo
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Vince Oct 15
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🎉
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Daniel Gibson Oct 15
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Congratulations, have fun! :-)
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Toad King Oct 15
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NICE
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Lars Doucet Oct 15
Replying to @flibitijibibo
How blurry is the line between CodeWeavers and Valve, if you can speak to that? (e.g. has Valve contracted CodeWeavers at all or are they just collaborating?)
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Lars Doucet Oct 15
Replying to @flibitijibibo
And congrats btw!
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Ethan Lee Oct 15
Replying to @larsiusprime
There’s a pretty distinct line; the way I would describe it is Valve acts as the fast-and-furious dev and CodeWeavers acts as the slow-but-calculated dev. A good balance for Proton is experimental stuff like DXVK sitting on top of stable Wine branches. The rest is a secret!
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Andrew Banks Oct 15
Replying to @flibitijibibo
C'mon...Soul Calibur VI compatibility...*rolls dice*
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Kristian Buchman Oct 15
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Congrats Ethan!!
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Sandy Carter Oct 15
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Congrats!
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Wesley Fick Oct 16
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type 47 -- user defined Oct 16
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Thank you, Ethan.
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Antoine Saroufim Oct 16
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Will that finally solve the crackling audio sounds in some games?
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TiZ @ 🏠 snuggling plushies Oct 16
Replying to @flibitijibibo
Congratulations! It's well deserved. 🥳🎉
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TiZ @ 🏠 snuggling plushies Oct 16
It's using UE4 and probably has a lot of code shared between it and Tekken 7. Expect it to work exactly the same.
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Andrew Banks Oct 16
Yeah, I'm hopeful for that reason in particular, but DB FighterZ is also Unreal and the anti-cheat ruins it for us Proton folk.
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🌼Alex🌼 Oct 16
that happed after a bad openal update I think
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🌼Alex🌼 Oct 16
Replying to @flibitijibibo
Is that true that you will work on wine-mono too? WPF maybe?
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