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amos πŸ‰ Dec 14
ok here's my actual take: the discussion I wish gamedevs were having is "how can we stop a company from having this much power ever again" right now, nobody has a good answer to that (not even us).
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amos πŸ‰ Dec 14
Replying to @fasterthanlime
the more I learn about "standard industry practices", the more amazed (and disgusted) I am. industry leaders are not playing fair. why would they? nobody can challenge them! even when the EU comes after them, "a slap on the wrist" is an extreme overstatement
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amos πŸ‰ Dec 14
Replying to @fasterthanlime
for years, the situation has been in *severe imbalance*. an entity that has a life or death right over 90% of your revenue, and has shown time and again they're not afraid of fighting dirty is not a "business partner", it's an overlord
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amos πŸ‰ Dec 14
Replying to @fasterthanlime
now, challengers come along, and since the current overlord's stranglehold over the industry, they use the carrot rather than the stick. "but <new overlord> is so nice! look at all the nice things they do!" - "<previous overlord> was just a fluke, nobody else would do that"
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amos πŸ‰ Dec 14
Replying to @fasterthanlime
this is 1) a war 2) for the market, and 3) content is the ammunition. the players are many, MANY orders of magnitude bigger than you. you have ZERO leverage on them. it's not an equal partnership - it's an allowance.
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amos πŸ‰ Dec 14
Replying to @fasterthanlime
I don't have the answers - I want to point out that the recent news cycle does not actually forecast a healthier scene. there is no "competing on merits", there is no free market when monopolies and deep pockets are involved. there's only casualties - and never on their side.
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amos πŸ‰ Dec 14
Replying to @fasterthanlime
"if things are so fucked, why is nobody talking about this?" consumers love a good monopoly. press usually follows consumers. creators would rather not speak up, in fear of retaliation. the hostage situation has gone on for a decade. make your own conclusions.
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amos πŸ‰
re competition: everybody knows that Tencent bought 48.4% of of Epic for $330M in 2013: did you also know Tencent participated in two of Discord's funding rounds? Series B in 2015, then again in a $20M round in January 2016
Discord is a voice, video, and text chat app designed specifically for gamers.
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amos πŸ‰ Dec 14
Replying to @fasterthanlime
tl;dr if the current store war helps you take off, then I'm super super happy for you. but don't @ me about "the status quo changing" and "healthy competition, finally".
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Juju Dec 14
Replying to @fasterthanlime
Real indie devs don't forget their best friend,
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Sergey Mohov β–Ό Dec 14
Replying to @fasterthanlime
Um, excuse me, are you seriously arguing that competition for developers is somehow a bad thing for the developers?
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γƒ­γƒγƒΌγƒˆ Dec 14
Replying to @fasterthanlime
If there are 5 new big stores, that could be good or bad for gamers, depending on whether they are DRM-free. If a new store with DRM closes, you lose everything.
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Sergey Mohov β–Ό Dec 14
Replying to @fasterthanlime
As a developer, I will put my game on every available store that will let me sell enough copies to cover the time I spent putting the game on that store. I will like the store that earned me more money more. Let them fight it out. I’ll keep making games on the money I earned.
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amos πŸ‰ Dec 14
Replying to @krides
no. I'm arguing that 1) this isn't what's actually happening 2) the new entrants want developers to think this is what's actually happening. 3) it's time for developers to look back at the past decade and have a hard think.
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Sergey Mohov β–Ό Dec 14
Replying to @fasterthanlime
I don’t know, that’s kinda vague, man.
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bartwe Dec 14
Replying to @fasterthanlime @krides
That and consumers don't seem to understand that overheads end up in the prices they pay
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amos πŸ‰ Dec 14
Replying to @krides
in the short-term, clashing giants is definitely an opportunity for some developers (the chosen ones, with exclusivity deals, premium placement, etc.). it says nothing about the health of the market or the power balance in business relationships in the long-term.
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Sergey Mohov β–Ό Dec 14
As much as I respect the audacity of promoting your game yourself and diverting audiences away from established platforms, I don’t have the resources to do that. Also, should everyone in the world receive a text every time any game comes out? I don’t think that would be great.
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bartwe Dec 14
Replying to @krides @fasterthanlime
That is what marketing is, devs paying to send those texts
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Sergey Mohov β–Ό Dec 14
Replying to @fasterthanlime
Sure, but isn’t this short-term benefit a good thing? Also, isn’t getting more revenue from at least one of them better in the long term as well? Even if everything else is exactly the same.
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