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@vanderZwan@vis.social 17. velj
Odgovor korisniku/ci @emeryberger
Is the shuffle vector a novel data structure? It almost looks too elegant and simple to not have been discovered yet! I wonder what other uses it might have?
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@vanderZwan@vis.social 18. velj
Odgovor korisniku/ci @emeryberger @mrj_games i 4 ostali
So to all the gamedev and procgen prodigies I follow on Twitter, like , , , , : can you see a use for this? A really elegant and low-overhead randomization data structure.
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Mike Conley @mconley@mastodon.social 17. velj
Odgovor korisniku/ci @emeryberger @MikeHommey @froydnj
Hey and , did you see this?
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glandium 17. velj
Odgovor korisniku/ci @mike_conley @emeryberger @froydnj
I just realized I had a pre-print of the paper sitting on my to-read list... since June.
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Marek D 17. velj
Odgovor korisniku/ci @emeryberger @adriancolyer
Paper candidate for ?:)
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Kees Cook 18. velj
Odgovor korisniku/ci @emeryberger
"Mesh’s write barrier is implemented with [read-only] page protections and a segfault trap handler [... which] waits on a lock for the current meshing operation to complete, the last step of which is remapping the source virtual span as read/write." 😍
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Robert O'Callahan 17. velj
Odgovor korisniku/ci @emeryberger
Very nice! There are a few issues I would worry about that you didn't mention in the paper...
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Robert O'Callahan 17. velj
Odgovor korisniku/ci @emeryberger
VMA fragmentation. As the number of VMAs grows Linux VM operations get slower, and there is a hard limit of 65536 per process. Seems like you have to keep a mapped view of a span around as long as there is at least one object in the span.
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Katharina 🍪🏴󠁧󠁢󠁳󠁣󠁴󠁿 Fey 17. velj
Odgovor korisniku/ci @emeryberger
The paper seems to have some syntax errors (Linux if MacOS, section 3.2 has a half sentence dangling in it,...) but is otherwise very well written!
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Olaf Marzocchi 17. velj
Odgovor korisniku/ci @emeryberger
Is this something a new compiler could just apply blindly?
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