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Read Rust
@read_rust
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3. velj |
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Rust Dynamic Dispatching deep-dive by Marco Amann: medium.com/digitalfrontie… #language
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Dwarfhack
@dwarfhack
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28. sij |
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As @beauCodes requested, here is a blog post about the rust and tokio UDP pps experiment: dwarfhack.com/posts/tech/tok…
and the sources are on github
github.com/dwarfhack/toki…
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Dwarfhack
@dwarfhack
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27. sij |
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In the next few days, I will write a blog post about it and publish the code. As soon as it is ready, I will let you know.
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Dwarfhack
@dwarfhack
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26. sij |
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Rust is great! Without any optimizations, tokio achieves roughly 500K UDP packets per second between hosts. That is equal to what I could achieve with iperf. And since the system/hardware is the limiting factor, further processing of messages should be no problem. pic.twitter.com/ukvhZoktgG
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Dwarfhack
@dwarfhack
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22. sij |
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Use Rust, they said. It won't be so bloated, they said. Stacktrace depth of 41...
Still my favorite programming language though. pic.twitter.com/pAGnkewPus
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Dwarfhack
@dwarfhack
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21. sij |
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First thing to do when writing a game engine?
Create a ugly rock texture!
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