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Dwarfhack
Little game project
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Read Rust 3. velj
Rust Dynamic Dispatching deep-dive by Marco Amann:
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Dwarfhack 28. sij
As requested, here is a blog post about the rust and tokio UDP pps experiment: and the sources are on github
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Dwarfhack 27. sij
Odgovor korisniku/ci @beauCodes
In the next few days, I will write a blog post about it and publish the code. As soon as it is ready, I will let you know.
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Dwarfhack 26. sij
Rust is great! Without any optimizations, tokio achieves roughly 500K UDP packets per second between hosts. That is equal to what I could achieve with iperf. And since the system/hardware is the limiting factor, further processing of messages should be no problem.
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Dwarfhack 22. sij
Use Rust, they said. It won't be so bloated, they said. Stacktrace depth of 41... Still my favorite programming language though.
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Dwarfhack 21. sij
First thing to do when writing a game engine? Create a ugly rock texture!
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