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CryZe
26 | Rustacean | LiveSplit Developer | Bachelor of Science | Speedrunner
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CryZe 3. velj
Odgovor korisniku/ci @_Milkyrisa
did they play Weight of the World? I have never played Nier, but that song is sooo good
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Dereck (TrogWW) 1. velj
Bomb drop barrier skip is real. First proven solution found by bowserisbored.
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CryZe 1. velj
Odgovor korisniku/ci @IAmDamnom
LiveSplit One (which is the cross platform successor of LiveSplit) works on macOS. For now there's only the web version though, the desktop version is still not quite usable.
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Lozoots 1. velj
ocarina of time, sub 10, 3 digits 9:59.65
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CryZe 31. sij
Paper Mario and Mario Kart 9 this year would be sick
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🔥Char @ Zines!🔥 31. sij
Every Animal Crossing fan rn that already owns a switch-
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CryZe 30. sij
Odgovor korisniku/ci @AndreaPessino
And also you can use that to increase the optimization of dependencies for debug builds, which makes opt-level=0 feasible for games, where it's usually too slow.
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CryZe 30. sij
Odgovor korisniku/ci @AndreaPessino
One things that is huge is the ability to modify the optimizations of dependencies, so for clean release builds you can get huge compile time improvements as seen here:
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CryZe 30. sij
Odgovor korisniku/ci @sgrif @Nashenas88 i 2 ostali
Yeah that's why I'm looking forward to custom profiles in 1.42 where you can more nicely distinguish between a "publish" profile where you ideally never do incremental builds and a semi-optimized "development" profile that you actually work with.
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CryZe 30. sij
Odgovor korisniku/ci @leftpaddotpy
They "forgot" mentioning it in the release post. Here's the documentation: You basically want this: [profile.release.build-override] opt-level = 0 or some variation of it
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CryZe 30. sij
Odgovor korisniku/ci @mgattozzi
exactly, no need to optimize syn for 30+ seconds (which is actually realistic in release with lto) when it will only run like 0.0001s faster to produce the few lines of code it generates
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CryZe 30. sij
Odgovor korisniku/ci @mgattozzi
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CryZe 30. sij
Odgovor korisniku/ci @sgrif @JeremyBanks @rustlang
This is what the documentation says: "To override the settings for build scripts, proc macros, and their dependencies, use the build-override table" I guess they aren't too clear on whether this may influence dev-dependencies like criterion as well, which would be bad
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CryZe 30. sij
Odgovor korisniku/ci @sgrif @JeremyBanks @rustlang
I'm confused by the question. It specifies the override for all build dependencies, not just one crate.
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CryZe 30. sij
Odgovor korisniku/ci @JeremyBanks @rustlang
You need want this in your Cargo.toml: [profile.release.build-override] opt-level = 0 (or any variant of this that fits your crate)
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CryZe 30. sij
PSA: With 1.41 you can deactivate optimizations for the proc macros which can reduce the compile times of your clean release builds by a lot!
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CryZe 30. sij
Odgovor korisniku/ci @mgattozzi
*gated behind things you manually need to do, that haven‘t been called out in the post :(
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CryZe 30. sij
Odgovor korisniku/ci @mgattozzi
And hugely improved build times and performance :O
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CryZe proslijedio/la je tweet
to kubectl or not to kubectl that is the question 29. sij
It has been 0 days since I showed coworkers the cursed Instant::now() code from Rust stdlib
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CryZe 28. sij
Odgovor korisniku/ci @oli_obk @mreinPatrick @rustlang
Yeah there's this I made Not sure if it still works. I haven't worked on it in ages
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