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crawlcode May 9
An oldie but goodie (thanks bh): bolt beem;
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crawlcode May 9
<+aidanh> also, of course a function called get_command is actually *executing* the command and then returning 'no command'
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crawlcode May 4
Surely Crawl deserves some tax incentives, too
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crawlcode Feb 2
int monster::res_rotting(bool /*temp*/) const { ... else if (holi & (MH_NATURAL | MH_PLANT)) res = ROT_RESIST_NONE; // was 1 for plants before. Gardening shows it should be -1
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crawlcode Dec 10
switch (random2(1)) { case 0: ...
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crawlcode 13 Apr 19
// Yes, there is a logic to this ordering {dlb}: "… but we're not going to tell you what it is"
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crawlcode 7 May 18
if (!thing_is_item(thing)) // ???
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crawlcode 19 Aug 17
* \param levels XXX: sometimes the missing aut/10, sometimes aut/100
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crawlcode 18 Apr 17
// If you think this is weird, you should see what was here before.
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crawlcode 4 Apr 17
// There's probably a reason for this. I don't know it. if (going_up) seen_monsters_react();
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crawlcode 11 Mar 17
No description for item 'deck of <stdin>'
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crawlcode 25 Feb 17
I'm pretty sure that's not how coal mining works: CANARY marshallUByte(th, 171) ... EAT_CANARY [...]
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crawlcode 23 Feb 17
// LOS radius. int los_radius = LOS_RADIUS;
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crawlcode retweeted
crawlcode 19 Jun 14
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crawlcode 17 Feb 17
// the bar goes up to 11 for extra loud sounds! (Well, it's really 10.)
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crawlcode 11 Feb 17
if (tiles.is_using_small_layout()) TOUCH_UI_STATE = (touchui_states)((x<<8)+y);
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crawlcode 10 Feb 17
struct complicated_sight_check ... static bool _basic_sight_check(monster* mons, actor * test) ... complicated_sight_check base_sight;
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crawlcode 4 Feb 17
!mon->wont_attack()
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crawlcode 4 Feb 17
// but you actually accomplished nothing!
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crawlcode 26 Jan 17
// Yay, you can meet 3 Sigmunds at once!
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