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Steve "Man of Wisdom" Spohn Apr 5
I'm honestly getting tired of repeating myself. So this is my last Twitter statement on this People, influential people, journalists and the media outlets are making this confusing by continuing to use the language "easy mode" - Accessibility means options, not easy gameplay
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Cory Barlog 🖖
Accessibility has never and will never be a compromise to my vision.
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Steve "Man of Wisdom" Spohn Apr 6
Replying to @corybarlog @EdLoBran
I'm going to quote this and put it on my wall
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Chuck Wendig Apr 7
Plus, STARRY NIGHT can be made accessible through lighting, placement, putting the image online and in books. A novel is made accessible with large print, or ebooks, or audio, or Braille. At no point is the art somehow compromised.
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Cory Barlog 🖖 Apr 7
Replying to @EdLoBran @stevenspohn
To me, accessibility does not exist in contradistinction to anyones creative vision but rather it is an essential aspect of any experience you wish to be enjoyed by the greatest number of humans as possible. Sorry to all the Llamas 🦙...this is just not for them.❤️😬
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Cory Barlog 🖖 Apr 7
Why would that get taken away by offering options and settings for accessibility?
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Mauro Diogo Apr 7
This right here! ^ People throw the word "Accessibility" around a lot but it doesn't mean difficulty. Having a game be a challenging experience is a very different thing from people not even being able to experience that challenge (due to lack of said Accessibility).
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Steve "Man of Wisdom" Spohn Apr 7
The entire point of this is that difficulty is accessibility. Difficulty levels are included in what makes a game accessible.
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needlessly obscenity-laced Apr 7
as someone that never thought much about accessibility until she woke up half-blind - thank you for thinking about these things & saying this.
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Cory Barlog 🖖 Apr 7
❤️
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