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Cole Jefferies
Indie Games developer, currently working on stealth detective game 'Shadows of Doubt' . I also made Concrete Jungle!
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Cole Jefferies Feb 20
This is me too. It might not feel efficient, but keeping yourself motivated is half the battle I find!
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Cole Jefferies Feb 20
I spend too much time making games and not enough playing them, so I've decided to start a semi-regular writing piece in the hopes it'll spur me to check out more stuff. This week I've written some thoughts on the excellent 'Paratopic':
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Cole Jefferies Feb 18
Replying to @Rendenbrandt
Genuinely might fork this off when it's more developed and do something like that perhaps.
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Cole Jefferies Feb 18
Replying to @Voxels
Thanks Zach! That means a lot- really love your work
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Cole Jefferies Feb 18
Replying to @colejefferies
*define not definite 🙃
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Cole Jefferies Feb 18
Replying to @Jwrac
I'm going to be working on some assets for it soon, very excited!
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Cole Jefferies Feb 18
Replying to @Volara__ @_mrsteak
There are rules for each room type including floor space and door count. A lot of those single tile rooms are deliberate cupboards. Some of them are ‘nothing’ but I actually plan on filling those spaces with traverable air ducts!
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Cole Jefferies Feb 18
Replying to @Unkn0wn_Origin
I’m planning to write a dev blog on it soon, but it’s tile-based using modular components.
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Cole Jefferies Feb 18
Replying to @KamiSawZe
All in good time Alex 😋
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Cole Jefferies Feb 18
Replying to @KISOSIS
Thanks! I hadn't even thought of that...
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Cole Jefferies Feb 18
Replying to @WisdomHat @_mrsteak
Unfortunately not, the game is still in early development
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Cole Jefferies Feb 18
Replying to @GroundShatter
No don't break down my lovely doors! 😭
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Cole Jefferies Feb 18
Replying to @colejefferies
You can also explore the output in the editor (forgive the over-use of flickering lights here, I got sidetracked with them while making this, but they're obviously a very important element of a moody noir detective game!)
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Cole Jefferies Feb 18
Replying to @colejefferies
The idea is that I'll have full control over general building layouts on a larger scale, but the generation will save me having to design the variations between apartments for example. Kinda like zoning in sim city.
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Cole Jefferies Feb 18
For the last 2 weeks I've been working on a tool that allows me to combine designed and procedural methods to create building interiors. You definite floor space, place a door, and the game will fill in dividing walls within it...
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Natalie Mikkelson Feb 18
Was feeling inspired by all the Kenshi fan art floating around so I made my own pixel Esata
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Tony Redmer Feb 16
Inspired by the backroads of Texas hill country 🖤 I've officially lived in Austin for a decade now, I figured it was time to pay tribute.
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foone Feb 11
In TNG, Picard has a flute he sometimes plays. The only problem is that Sir Patrick Stewart cannot play the flute. So they have someone else's hands pretend to play it while he makes silly facial expressions, and they dub in music later. Once you see it, you can't unsee it.
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Ground Shatter Games Feb 8
RICO RELEASE DATE! PLAYSTATION 4: March 12, XBOX ONE: March 13 NINTENDO SWITCH and PC: March 14
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Natalie Mikkelson Feb 5
We're hiring again! C++ Programmers please apply:
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