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Carlos Montero š„
@
cman2k
NJ āļø San Jose, CA
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Tech Artist & UX Designer @Google, past: CEO @BlackMesaDevs, Principal Env. Artist @CrypticStudios, made #Neofur; thoughts are my own.
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3.069
Tweetovi
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4.453
Pratim
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3.115
Osobe koje vas prate
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Daniel Beauchamp
@pushmatrix
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2. velj |
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I just found the best use for hand tracking on Oculus Quest. pic.twitter.com/XGhPMyyYkq
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Matt Dean
@MatthewDean3D
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2. velj |
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Released: kMotion. Camera/object motion vectors and motion blur for #unity3d's Universal Render Pipeline. Tweet at me if you do anything cool with the motion vectors! #gamedev #madewithunity
(Screenshot from the awesome github.com/Verasl/BoatAttā¦)
github.com/Kink3d/kMotion
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Carlos Montero š„
@cman2k
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2. velj |
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Heh, found a fun Easter egg while looking up the 'ol #SuperBowls #SuperBowl @Google pic.twitter.com/tHPaEn4O8u
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Allen Pan - Sufficiently Advanced
@AnyTechnology
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31. sij |
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I made a treadmill PS4 controller to force me to exercise and well: pic.twitter.com/d04feteKmv
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Carlos Montero š„
@cman2k
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2. velj |
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This is me, all the time. The world could use less frivolous opinions and I tend to reserve mine for friends, family, and those who ask :P twitter.com/HotPaperComicsā¦
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Dennys Kuhnert | Acetylan
@DennysKuhnert
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2. velj |
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Telekinesis & Grasping ššā
More progress on my Hands Physics Project for #OculusQuest with hand tracking.
#VirtualReality #VR #Oculus #gamedev pic.twitter.com/fjRJhcXztA
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Kiel Figgins
@KielFiggins
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2. velj |
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Corrective Joint Based Rigs
A collection of setups I've been working on to allow animators to refine poses/silhouettesĀ of characters. While removing major intersections during bends and extremes
Setup breakdown/high res: vimeo.com/388830109Ā Ā Ā
Questions? by all means ask! pic.twitter.com/S4D67cTdQ0
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Carlos Montero š„
@cman2k
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2. velj |
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Niiiice....would work well with raytracing too! twitter.com/simonschreibt/ā¦
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Natalie šæ
@bhaktimarie
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7. sij |
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Created this retro repair shop to try out #magicavoxel for the first time. Love this concept by @krzymsky: bit.ly/2N2s99b
@Sketchfab spin: skfb.ly/6PIzx #gameart pic.twitter.com/SZHMyQSSua
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Hirokazu Yokohara
@Yokohara_h
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1. velj |
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Blenderć«ęč¼äŗå®ć®clothćć©ć·ć触ć£ć¦ćæććć·ćć„ć¬ć¼ć·ć§ć³ćŖć®ć§ć”ćć£ćØęåć«ēććććć©ćäøęč°ćŖęč¦ć§ćØć«ććę°ęć”ćććć pic.twitter.com/qOL8DVROc1
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HiWarp
@HiWarp
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31. sij |
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Also... Iām creating a new relaxing game prototype to mitigate my stress of creating games.
Seems to works pretty well with me..š„±Do you think someone will want to play a game that induces you to fall sleep in sweet dreams ? š“ pic.twitter.com/yYpayYkqTc
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jeremy mitchell
@floatvoid
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31. sij |
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Uhh the fog is pretty wild this morning pic.twitter.com/hdQMWn3BuQ
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w a v e
@TheWaveXR
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30. sij |
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We would like to thank @Avex_FoM and @RocNation for being incredible partners. Together with @Tinashe, we created the first live virtual pop performance ever. Thank you to everyone involved in helping to bring together this historic event. pic.twitter.com/KVqGJMFEaa
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Pablo Dobarro
@pablodp606
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29. sij |
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Cloth Brush
This new sculpt brush has a custom cloth solver than can run inside sculpt mode in real time on localized areas of the mesh.
It has properties to control the cloth material and it can grab, drag or pinch the surface.
developer.blender.org/D6715 #b3d pic.twitter.com/J9h940anR1
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The Pedestrian
@SkookumArts
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29. sij |
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Woohoo! After 6 years, The Pedestrian is finally out. Thank you all for the support over these years!
store.steampowered.com/app/466630/Theā¦
#gamedev #indiedev #madewithunity #indiedevhour #indiegame pic.twitter.com/tnAfGfGgrp
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AndrƩ Cardoso
@andre_mc
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30. sij |
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I did some experiments with procedural animation to practice and study a bit of how the Luigi's Mansion capture mechanic works!
#gamedev #madewithunity pic.twitter.com/Vi1oZ9pk0Y
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Carlos Montero š„
@cman2k
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30. sij |
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I dreamt of building tech like this, not so long ago. And today, here it is. Awesome stuff! twitter.com/Yokohara_h/sta⦠pic.twitter.com/COn43JZgPI
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Ana Carolina Art
@AnaCarolina_Art
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29. sij |
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Idk if you guys can tell, but.... we have dynamic wrinkle maps!
Notice how the corners of the mouth and cheeks change when she smiles.
This project... it never ends..... ā°ļø
#zbrush #ue4 #animation pic.twitter.com/ITZN2jedG7
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Carlos Montero š„
@cman2k
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26. sij |
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Well said! For all you passionate, hard working devs, hang in there! twitter.com/ali_heston/staā¦
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Carlos Montero š„
@cman2k
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25. sij |
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Very cool!
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