Twitter | Pretraživanje | |
Carlos Montero 🄃
Tech Artist & UX Designer , past: CEO , Principal Env. Artist , made ; thoughts are my own.
3.069
Tweetovi
4.453
Pratim
3.115
Osobe koje vas prate
Tweetovi
Carlos Montero 🄃 proslijedio/la je tweet
Daniel Beauchamp 2. velj
I just found the best use for hand tracking on Oculus Quest.
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
Matt Dean 2. velj
Released: kMotion. Camera/object motion vectors and motion blur for 's Universal Render Pipeline. Tweet at me if you do anything cool with the motion vectors! (Screenshot from the awesome )
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 2. velj
Heh, found a fun Easter egg while looking up the 'ol
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
Allen Pan - Sufficiently Advanced 31. sij
I made a treadmill PS4 controller to force me to exercise and well:
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 2. velj
This is me, all the time. The world could use less frivolous opinions and I tend to reserve mine for friends, family, and those who ask :P
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
Dennys Kuhnert | Acetylan 2. velj
Telekinesis & Grasping šŸ™ŒšŸ‘‹āœŠ More progress on my Hands Physics Project for with hand tracking.
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
Kiel Figgins 2. velj
Corrective Joint Based Rigs A collection of setups I've been working on to allow animators to refine poses/silhouettesĀ of characters. While removing major intersections during bends and extremes Setup breakdown/high res: Ā  Ā Ā  Questions? by all means ask!
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 2. velj
Niiiice....would work well with raytracing too!
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
Natalie 🌿 7. sij
Created this retro repair shop to try out for the first time. Love this concept by : spin:
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
Hirokazu Yokohara 1. velj
Blenderć«ę­č¼‰äŗˆå®šć®clothćƒ–ćƒ©ć‚·ć‚’č§¦ć£ć¦ćæćŸć€‚ć‚·ćƒŸćƒ„ćƒ¬ćƒ¼ć‚·ćƒ§ćƒ³ćŖć®ć§ć”ć‚‡ć£ćØęŒ™å‹•ć«ē™–ćŒć‚ć‚‹ć‘ć©ć€äøę€č­°ćŖę„Ÿč¦šć§ćØć«ć‹ćę°—ęŒć”ć„ć„ć­ć€‚
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
HiWarp 31. sij
Also... I’m creating a new relaxing game prototype to mitigate my stress of creating games. Seems to works pretty well with me..🄱Do you think someone will want to play a game that induces you to fall sleep in sweet dreams ? 😓
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
jeremy mitchell 31. sij
Uhh the fog is pretty wild this morning
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
w a v e 30. sij
We would like to thank and for being incredible partners. Together with , we created the first live virtual pop performance ever. Thank you to everyone involved in helping to bring together this historic event.
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
Pablo Dobarro 29. sij
Cloth Brush This new sculpt brush has a custom cloth solver than can run inside sculpt mode in real time on localized areas of the mesh. It has properties to control the cloth material and it can grab, drag or pinch the surface.
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
The Pedestrian 29. sij
Woohoo! After 6 years, The Pedestrian is finally out. Thank you all for the support over these years!
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
AndrƩ Cardoso 30. sij
I did some experiments with procedural animation to practice and study a bit of how the Luigi's Mansion capture mechanic works!
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 30. sij
I dreamt of building tech like this, not so long ago. And today, here it is. Awesome stuff!
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 proslijedio/la je tweet
Ana Carolina Art 29. sij
Idk if you guys can tell, but.... we have dynamic wrinkle maps! Notice how the corners of the mouth and cheeks change when she smiles. This project... it never ends..... āš°ļø
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 26. sij
Well said! For all you passionate, hard working devs, hang in there!
Reply Retweet Označi sa "sviđa mi se"
Carlos Montero 🄃 25. sij
Odgovor korisniku/ci @Stjerrild
Very cool!
Reply Retweet Označi sa "sviđa mi se"