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cherry (rae) thompson 🧬
Ask yourself why you’re adding subtitles to your game if you’re not also making sure they’re legible to people who sit a healthy distance from their screens or don’t have perfect eyesight and reading capabilities.
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Diego De la Rocha 🐛🌲🌱 30 Sep 18
Replying to @cherryrae
Do you have good guidelines/ideas for healthy reading sizes of dialogue boxes?
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Hany Gohary 🦄 1 Oct 18
I don't know of any established ones,but it should be easy if you plan for them early on: - Mock up a few menus/screens - Make sure you can read comfortably at computer screen and TV distance (2-3 meters) - Use that to establish a "minimum font size" - Have 3 other people review
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Anthony Salter 1 Oct 18
Replying to @cherryrae
Spider-Man PS4 is particularly bad in this regard. The upgrade and crafting screens just have tons of tiny text. It's nice they had larger in-game subtitles, but I found myself squinting a lot while navigating the menus.
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Steve Morton: “Black Lives Matter”✊🏼✊🏾✊🏿❤️🌈 1 Oct 18
Have you got any screenshot examples?
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FEERtheGame 1 Oct 18
Replying to @cherryrae
cause our users are on or and the game is fully supported
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