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carrotcake 🍃
Indie games from Currently developing 'The Garden Path'.
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carrotcake 🍃 May 16
In this week's report, I look at realizing and rebuilding the trading system, and also cups of tea.
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carrotcake 🍃 Apr 25
In this week's report, I discuss building a trading system with no currency.
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carrotcake 🍃 Apr 11
In this week's report, I look at building an item database, and using it to improve the UI.
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carrotcake 🍃 Mar 28
In this week's report, I look at my process of designing a world building script.
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carrotcake 🍃 Mar 14
In this week's report, I briefly look into options menus, and Godot's 3.1 release.
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carrotcake 🍃 Mar 7
In this week's report, I look at smoothing out controls, and some first steps into random world building.
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carrotcake 🍃 Feb 28
In this week's report, I look at navigating the stars, and analogue controls.
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carrotcake 🍃 Feb 21
In this week's report I look at animating foliage, and casting global shadows.
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carrotcake 🍃 Feb 7
In this week's report, I look at creating a branching dialogue system.
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carrotcake 🍃 Jan 24
In this week's report, I look and finding the right progression system, and animating a transition to the stars.
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carrotcake 🍃 Dec 19
Pick up Crossing to the Cold Valley and Kingdom Ka together for $1 at Winter Sale.
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carrotcake 🍃 Nov 29
In this week's report, I look at the beginnings of building databases for dialogue.
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carrotcake 🍃 Nov 22
In this week's report, I look at establishing a more refined 'action' system, and my principles for UI.
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carrotcake 🍃 retweeted
Louis Durrant Nov 22
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carrotcake 🍃 Nov 15
In this week's report, I talk about dynamic shadows, and competing against oneself as an artist.
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carrotcake 🍃 Nov 1
In this week's report, I talk about water features, and my experiments in tweaking shaders.
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carrotcake 🍃 Oct 25
In this week's report I look at the beginnings of character customization, and some basic path-finding.
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carrotcake 🍃 Oct 18
In this week's report I look at animating mouth sprites, and dialogue boxes that follow heads.
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carrotcake 🍃 Oct 11
In this week's report I look at improving dialogue, and dynamically changing the colour of grass and foliage.
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carrotcake 🍃 Sep 27
In this week's report, I share thoughts on designing an animal character that feels believable, but without being cliché.
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