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BrutPitt / Michele Morrone
@
BrutPitt
Bologna - Italy
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Freelance Software Engineer
glChAoS.P / wglChAoS.P - #glChAoSP / #wglChAoSP
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240
Tweets
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57
Following
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201
Followers
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 30 |
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I'm sorry, it shows also the github site image "card", but if you click on it, you go directly on webPage test.
Thanks, again.
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 30 |
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I just tested on 81.0.4000 and is strangely slower to start compared to 79 (about 3/5 sec. for first init), but I get no error in remote debug console, and finally it starts
Anyway I did a webPage with debug version and a ErrorLogBox, to test wglChAoS.P:
github.com/BrutPitt/glChA…
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 30 |
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In "fixed canvas" already I visualize short error messages, like "loading error" or "exception throw".
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 30 |
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Currently I changed also the behavior of canvas:
Default open a "new window" (on PC) with same size of canvas area, so it can go better in full screen.
If "fixed canvas" chekbox is selected, it open a "new tab" with a non resizable canvas
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 30 |
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Thanks, Ken.
I had gotten a non conformal behavior with "transformFeedback between browsers and also with same browser between PC/mobile, though mostly on FireFox (but i thought have resolved)
Now I predispose a debug version with a verbose log box.
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 28 |
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Currently only this Lorenz Attractor have optimized settings: this is a initial pre-release with the new TransformFeedback feature.
It should work well also on mobile devices that support full WebGL2
Any feedback is welcome (about this LIVE sample)
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 28 |
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Lorenz Attractor from where you have never seen it, simulating a comet's journey with wglChAoS.P (1.5.0 alpha-release)
LIVE #WebGL/#WebAssembly comet's voyage / attractor formula / description / source code:
michelemorrone.eu/glchaosp/dtAtt…
YouTube FullHD:
youtu.be/9RjkGQbzFkA pic.twitter.com/7bfVuQGtOn
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 10 |
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Also this is awesome:
imgui-ws @ImGui over WebSocket by @ggerganov
Same ImGui app shared over multiple clients
Live examples on github page:
github.com/ggerganov/imgu…
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Omar
@ocornut
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Dec 10 |
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An experimental thing of beauty by @ggerganov:
"ImTui" a text-mode/terminal output wrapper over Dear ImGui github.com/ggerganov/imtui twitter.com/ggerganov/stat… pic.twitter.com/N3PFRK0Ykr
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 10 |
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Great!
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 8 |
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Tested on 10.15.1 and AMD RX 480:
Now it works 👍😉
Just a question:
But there are no more the glsl add-on?
(I used fluid.glsl from previous package)
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 6 |
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Great job!
I see also a point cloud that I know... 🙂🙂
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Bombyx
@bombyxgame
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Dec 6 |
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Universal Reggae Solider
bombyxgame.net
#procedural #psychedelic #fireworks
#fractal #ue4 #vr #indiegames
#indiewatch #gamedev #bombyxgame pic.twitter.com/vqG2B1udZM
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Cliff Pickover
@pickover
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Dec 4 |
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Mathematics and beauty. Source: bit.ly/2PcBgUL pic.twitter.com/mvetWOHrwK
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Cliff Pickover
@pickover
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Dec 4 |
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Mathematics and mystery. Source: bit.ly/2PcBgUL pic.twitter.com/VPPNNLF1rR
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 4 |
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Thanks to share my project.
I have read several your books and articles: was inspiration!
(not only about chaos)
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 4 |
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It's freeware, #opensource, multi platform and both #OpenGL for desktop and live browsable #WebGL/#WebAsselmbly "lightened" version... also with touchscreen support for mobile devices, like smartphone and tablets (with a good GPU)
SourceCode github page:
github.com/BrutPitt/glChA…
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 4 |
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glChAoS.P - 3D strange attractors GPU scout and hypercomplex fractals: up to 200 Million particles and over 100 3D objects to explore
Website with full math formulas and new full interactive experience via #WebGL/#WebAssembly:
michelemorrone.eu/glchaosp/
Image: @pickover attractor pic.twitter.com/GaBJCKGI5x
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Tarek Sherif
@thsherif
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Dec 2 |
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glcheck
A testing framework for WebGL 1 and 2 applications
github.com/tsherif/glcheck
#webgl #webgl2 #testing pic.twitter.com/H1l51yjqul
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BrutPitt / Michele Morrone
@BrutPitt
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Dec 1 |
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Like me... with this "collection of Science" ('86) that I love.
Was my first meeting with visual math pic.twitter.com/5tlbnUPmUZ
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