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Arian Fornaris
Author of Phaser Editor and other tools related to HTML5 games dev.
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Arian Fornaris retweeted
Richard Davey 21h
Loads of cool new Phaser 3 demos coming in this weeks newsletter! Subscribe here:
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Arian Fornaris retweeted
Richard Davey Mar 23
Phaser CE 2.7.4 Released after several months hard work by the community. New features and fixes galore!
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Arian Fornaris retweeted
LTN Games Mar 22
Check out the Phaser Editor, now on Mac. If you want to make HTML5 games fast, this will do the trick.
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Alex Silver Mar 22
yay! - really looking fwd to this
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Arian Fornaris Mar 22
Finally Phaser Editor on Mac!!! Keep in touch, the next release will be huge!!!
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Angelo ZERR Mar 22
si tu as le temps tu peux essayer 1.2.0 qui fournit un éditeur JavaScript (Salsa)
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Arian Fornaris Mar 21
Working on new Phaser Project wizard...Old template-based wizard renamed to Phaser Example Project...Next Phaser Editor ver coming soon!
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Arian Fornaris Mar 20
the mac version is coming soon :)
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Arian Fornaris Mar 13
Ufff!!! a huge release this time! Finishing the refactoring tools,missing the new Project Wizard and the help of all the new stuff.
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Arian Fornaris Mar 7
Next Phaser Editor ver: rename/move asset files (images,sound,atlas..) and the asset pack and scenes will be updated with the new paths
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Arian Fornaris retweeted
Eclipse Foundation Mar 6
ICYMI: The 2018 Eclipse Simultaneous Release (Eclipse Oxygen +1) will be called Eclipse Photon!
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Arian Fornaris Mar 3
Phaser Editor next release: Search & Replace the sprites texture in scene/project. Change the demo assets by the final assets with a click.
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Arian Fornaris Mar 3
Help make it happen for Savior - Cuba's First Indie Game on
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Unison Studios Mar 3
An amazing success story from an from Cuba! . Fully funded on IndieGoGo on Nov2016. ,
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Arian Fornaris Mar 2
Very nice that videogames are included, we are going to prepare a Phaser Editor presentation for the Solutions Expo ;-)
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Richard Davey Feb 27
Hi, I'm Richard. I created the game framework Phaser, and I have to look-up documentation *I wrote* to remember the Tween argument order.
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Arian Fornaris Mar 1
maybe an API change is good: tween(obj).to({ properties : {x : 100}, autoStart : true, easing : "Linear", ... etc})
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Arian Fornaris Mar 1
haha was a complete mess, the right one: game.add.tween(sprite).to({}, 1000, true, 0, Number.MAX_VALUE, true)
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Arian Fornaris Mar 1
hehe let me try add.tween({}, 1000, "Linear", Number.MAX_VALUE, true)
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Arian Fornaris Feb 24
"Why HTML5 Instant Games will disrupt the App Stores in 2017" by on
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