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đź’™ Ashley Alicea đź’™
@
avashly
San Francisco, CA
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10.830
Tweetovi
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2.349
Pratim
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7.465
Osobe koje vas prate
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đź’™ Ashley Alicea đź’™
@avashly
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4 h |
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I took a class on indigo dyeing & shibori techniques this week & I loved it!!!
My fabric turned out so nice! đź’™ pic.twitter.com/Jx4sbqwZAJ
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| đź’™ Ashley Alicea đź’™ proslijedio/la je tweet | ||
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Victor Haegelin
@VictorPatator
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21. sij |
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Invisible Skater
In 2020 I keep looping!
#animation #loop #stopmotion #skateboard #invisbleman #vans #chessboard #endlessroad pic.twitter.com/xQSr6adBsK
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đź’™ Ashley Alicea đź’™
@avashly
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21 h |
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Thank you 💙🇵🇷
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đź’™ Ashley Alicea đź’™
@avashly
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24 h |
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I love the look of your game! =D Be sure to submit it to the event's showcase via this application form: docs.google.com/forms/d/e/1FAI…
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| đź’™ Ashley Alicea đź’™ proslijedio/la je tweet | ||
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David Begnaud
@DavidBegnaud
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5. velj |
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The ongoing aftershocks affecting the southern coast of Puerto Rico (and being felt elsewhere around the island) are taking a toll on the beautiful, historic buildings in Ponce. Take a look below. twitter.com/waldemarriver1…
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| đź’™ Ashley Alicea đź’™ proslijedio/la je tweet | ||
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Unity
@unity3d
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4. velj |
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Test and tweak your project on mobile devices without leaving the Editor! 📱
Our Device Simulator is available in preview for Unity 2019.3: on.unity.com/2Sfiq0L pic.twitter.com/dvkUeYR0gS
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| đź’™ Ashley Alicea đź’™ proslijedio/la je tweet | ||
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corapiki
@corapiki
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5. velj |
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Take a look at all the awesome games created at our #GGJ2020 San Juan site! twitter.com/prgamedevs/sta…
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đź’™ Ashley Alicea đź’™
@avashly
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5. velj |
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I get to see you in person yay!!!! =D
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| đź’™ Ashley Alicea đź’™ proslijedio/la je tweet | ||
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Oskar StĂĄlberg
@OskSta
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5. velj |
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Birds! A big thanks to everyone helping out with tips on animation and steering pic.twitter.com/2JtKqfe1Kx
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| đź’™ Ashley Alicea đź’™ proslijedio/la je tweet | ||
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đź’™ Ashley Alicea đź’™
@avashly
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4. velj |
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Mark your calendars — #UnityDeveloperDay New York City returns to Microsoft Times Square this April 18th! 🗽
Are you a #Unity3D creator with something cool to show? Apply to speak about or showcase your work at the event!
Get your tix or apply here: bit.ly/UDDNYC2020 pic.twitter.com/R3GVEITAf8
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| đź’™ Ashley Alicea đź’™ proslijedio/la je tweet | ||
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The Pedestrian
@SkookumArts
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29. sij |
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Woohoo! After 6 years, The Pedestrian is finally out. Thank you all for the support over these years!
store.steampowered.com/app/466630/The…
#gamedev #indiedev #madewithunity #indiedevhour #indiegame pic.twitter.com/tnAfGfGgrp
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đź’™ Ashley Alicea đź’™
@avashly
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4. velj |
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Knitting with human skin sounds metal af. twitter.com/newscientist/s…
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đź’™ Ashley Alicea đź’™
@avashly
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4. velj |
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Have been mega hyped for @InOtherWaters and now I'm even more excited I'll get to play it on my Switch! 💙 twitter.com/InOtherWaters/…
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đź’™ Ashley Alicea đź’™
@avashly
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4. velj |
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Sorry for your loss, Jarryd. =( Sending a hug your way!
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đź’™ Ashley Alicea đź’™
@avashly
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4. velj |
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Mark your calendars — #UnityDeveloperDay New York City returns to Microsoft Times Square this April 18th! 🗽
Are you a #Unity3D creator with something cool to show? Apply to speak about or showcase your work at the event!
Get your tix or apply here: bit.ly/UDDNYC2020 pic.twitter.com/R3GVEITAf8
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Dan Miller
@DanMillerDev
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4. velj |
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Today's @unity3d #UnityTips shows how to configure your project for the new #XR platforms integration. Notice there's a small bug on the first add (that has been fixed in the latest package). pic.twitter.com/dEcszU85EQ
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đź’™ Ashley Alicea đź’™
@avashly
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4. velj |
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I thought you were in Redmond =0 Was tethered to the jam this weekend but I should be back soon, would love to see you then!
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đź’™ Ashley Alicea đź’™
@avashly
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3. velj |
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Thanks =D
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đź’™ Ashley Alicea đź’™
@avashly
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3. velj |
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My project is a bit messy because I was trying to add other things before the deadline, but you can download the whole thing here for your reference:
globalgamejam.org/2020/games/bro…
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đź’™ Ashley Alicea đź’™
@avashly
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3. velj |
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Used empty game objects as parents of each pic piece. The transform of those parents represent the attachment points of the pieces. I have a script to detect the distance between corresponding parents. If 2 related transforms are close to each other, they will snap together.
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