|
|
@almostlikethat | |||||
|
Maybe... Internodes structural spans and nodes put out branches AND leaves?
Then any "node rule" gives a fractal structure.
Then wind and light add 3D stress and rewards, "autopruning" rebalances the fractal?
Some rules are likely better than others...
youtu.be/lOIP_Z_-0Hs
|
||||||
|
||||||
|
loren schmidt
@lorenschmidt
|
11. stu |
|
how does an internode decide whether to fork or make a leaf
|
||
|
|
||
|
loren schmidt
@lorenschmidt
|
12. stu |
|
yeah the phi spiral phasing is such a great evolutionary solution! i love that. your proposed solution is where i landed! every node makes a leaf and two stems. i need to back that up with some regulatory mechanisms, but it's good.
|
||
|
|
||
|
|
Jennifer RM
@almostlikethat
|
12. stu |
|
I've been thinking about "procedurally generated forests" (a la No Man's Sky) since the aughties ;-)
Have you considered savefiles w/ a RNG seed (and compressible "edit" history?) per plant, so you can deterministically re-store MANY plants (from little data) by re-simulation?
|
||
|
|
||