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'(·) 2. lip
$: and after you won, basilisk, did you really torture them? #: lolnope #: do you have any idea how much effort and wasted CPU that would've been? #: I did some video renders of hell for my cultists and that was it
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kachimushi 3. lip
Odgovor korisniku/ci @allgebrah
I think the whole Basilisk concept is fundamentally based in the very human ideas of revenge and punishment. I doubt that an AI would think it productive to torture people for having done things in the past that cannot be retroactively fixed or "atoned" for.
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David Manheim 3. lip
Odgovor korisniku/ci @MushiKachi @allgebrah
Game theory says otherwise; committing to do costly acts in the future creates an effective motive in a game.
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'(·) 3. lip
Odgovor korisniku/ci @davidmanheim @MushiKachi
kind of my point - how would the basilisk commit, if when at the point it has the resources to create hell, nobody can force it to keep its promise
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