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Kevin MacLeod 🎮
Gamevice web guy. Writer. Photographer. Artist. Coder. Gamer. I ran . I publish on and run the Gamevice blog. Opinions are my own.
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Kevin MacLeod 🎮 20m
Replying to @ShaunMusgrave @Dman228
Heck, it might all be free, if it goes as badly as today’s Apple News+ launch. They dumped the entire magazine archive to a publicly-accessible server with no DRM for some reason
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Kevin MacLeod 🎮 47m
Replying to @Dman228 @ShaunMusgrave
I think Apple believed they were fully “in” gaming on the Apple TV, and it was a catastrophic failure. I think I’m more optimistic than Shaun on Arcade, but this is FAR from a slam dunk. Apple tripped and fell into a leading position in gaming, and have struggled to leverage it
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Kevin MacLeod 🎮 2h
It’s just a rumor right now, and it also didn’t make any mention of the fact Apple is already paying developers in advance for games, and helping subsidize development. Still, a terrible idea, if it’s true
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
They have concern, after watching Apple TV die. No idea if this will be enough, or if anything could be enough, short of major acquisitions. Stories about Arcade saving gaming are VERY premature. But either way, I don’t think there’s any way we return to business as usual after.
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Kevin MacLeod 🎮 2h
Hah, happy to try, but let’s be honest, we have no idea until developers start talking money ;)
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
Definitely. When Steve cared about something, he really would go all-out for it, and usually do amazing work. When he didn’t care, it was obvious, and his work usually sucked. I think Apple doesn’t have disdain for gaming, but no institutional knowledge about doing it right
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
(Were, no apostrophe intended)
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
Apple also came from the web and app world, where software and websites just die all the time or get updated unrecognizably. Gamers are (or at least we’re) different, and Apple blew it. Time spent was a rumor. If it’s true, they blew it again.
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
I completely agree with you there, absolutely. The difference is, I think the problem that started the chain reaction was the lack of ability for developers to get recurring revenue to justify continued investment. Arcade solves that, maybe. It also probably does so way too late
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
There was a fundamental disconnect between gamers and developers, too. Buyers of premium games expected those games to receive regular updates. Developers expected to be able to ship a game, charge for it, then start on the next game. When gamers realized, they stopped buying
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
That’s where I see it a bit different. I think the Appocalypse wasn’t the cause of death, but more taking the curtain off of a death that already occurred. The appocalypse was more like “remember all these big games? Turns out they’ve been abandoned and dead for years”.
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
What Apple has (correctly) deduced is that it’s about the games. Any new game console or platform needs great games, or gamers won’t bother. They’re launching a brand new platform. If there are essential games, I do think gamers will come
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
That’s what I don’t know. How deep does Apple’s producer role go? Or how much has Apple’s new “semi-Uncompiled” source code submission potentially solves the issue. There’s only been 1 mass extinction in 12 years on iOS. It was obviously bad, but I don’t see it as badly as you do
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
I’m 100% on board, if they get the games. I’d pay $10 a month, if they release at least 1 great premium game a month that I’d otherwise pay $10 for. If they can’t do that, nobody will subscribe. Should probably cost $5 a month, though.
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
I feel like people stopped supporting premium games partly because they got burned a bunch of times, either by games going free with ads, or dying with firmware updates, and this potentially solves that by creating recurring “good” revenue and a recurring growth opportunity
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Kevin MacLeod 🎮 2h
Replying to @ShaunMusgrave
I’d say killing what’s left of premium gaming on iOS and Android counts as a major development in mobile gaming history! Of course, that’s the bad scenario. Best case, they establish a successful premium platform for great games, and everyone makes money. …except google
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Kevin MacLeod 🎮 3h
Replying to @ShaunMusgrave
It also ends paid mobile gaming on iOS, and even if it bombs, paid mobile gaming might not ever recover to today’s (small) levels. It could actually kill what’s left of premium iOS gaming
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Kevin MacLeod 🎮 3h
Replying to @ShaunMusgrave
Absolutely, that’s potentially a big problem. It could waste a year of developers time and effectively bury a game, all to break even. I said it’s a massive change, I didn’t say it was a guaranteed success. If it wastes 100 developers’ time for a year, that’s a major thing
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Kevin MacLeod 🎮 3h
Replying to @ShaunMusgrave
It means developers turn a profit anyways, since Apple is footing a good part of the development bill. It also effectively ends what was left of premium Android gaming, because of the exclusivity requirement. And if it bombs, that’s about a year’s worth of games nobody plays
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Kevin MacLeod 🎮 3h
Replying to @ShaunMusgrave
Change the video game industry, forever, no. But change the mobile gaming industry forever, absolutely
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