Twitter | Search | |
This is the legacy version of twitter.com. We will be shutting it down on 15 December 2020. Please switch to a supported browser or device. You can see a list of supported browsers in our Help Center.
Andreas Böinghoff
3D Generalist & Technical Director
6
Tweets
177
Following
30
Followers
Tweets
Andreas Böinghoff retweeted
The | Marmalade Apr 30
We are searching for a passionate senior level Houdini TD / Generalist (w/m/d) to join our team in Hamburg.
Reply Retweet Like
Andreas Böinghoff Mar 11
When working with a huge amount of objects we organize our scenes with bundles. The downside of bundles is, that they are not copy- and pasteable. So I decided to create two scripts: One for copying and one for pasting bundles. More Info:
Reply Retweet Like
Andreas Böinghoff Mar 2
I made a simple setup that reads the members of a bundle and copies the oppath as an instance attribute to points. When dealing with a huge amount of instances, it's super easy to manage those instance masters. For more info:
Reply Retweet Like
Andreas Böinghoff Feb 19
Here is a update to the rolling coin setup. It now works also with non-rounded shapes. You'll find the hip file on my website.
Reply Retweet Like
Andreas Böinghoff Feb 17
For a current Job I’d to make a rolling coin setup. All transforms and rotations are done on SOP level with VOPs. Feel free to grab the hip file and to try it out.
Reply Retweet Like
Andreas Böinghoff Jan 10
If the scenes get more complicated, material selection gets time-consuming, too. To speedup selecting and navigating networks, I’ve build a shelf tool, that lets you jump directly to the corresponding material of an object.
Reply Retweet Like