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Van Ryder Games
Van Ryder Games is an independently owned game company that seeks to bring you exciting and unique games the likes of which you have never seen before
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Van Ryder Games Jul 14
Love what yall are doing.
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Van Ryder Games Jul 14
Please do, blame Van Ryder Games, we will own it :)
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Van Ryder Games Jul 14
Then we actually agree ;)
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Van Ryder Games Jul 13
Replying to @MikeWoWUfc
I'm not saying there aren't games that are under 15. My opinion is that the ones that are could get 15. So yeah I think Sushi Go priced at 15 still sell just as well.
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Van Ryder Games Jul 13
Replying to @MikeWoWUfc
And?
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Van Ryder Games Jul 13
Dan played Detective at Origins... here are his thoughts:
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Van Ryder Games Jul 13
Replying to @stmgames
Yes, you can concede to win. No roll needed.
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Van Ryder Games retweeted
🥧 SUZANNE 🥧 Jul 12
I’m excited about the complexity variety in the . looks like it has a lot going on!
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Van Ryder Games Jul 12
No hard data, but I feel a decent amount of experience to draw from. I did state right up front it was an opinion... not a lot of pricing research happening in our industry, at least not that I'm aware of.
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Van Ryder Games Jul 12
We plan to have only 50 box sets of the Graphic Novel Adventures for each day at Gen Con. You have been warned.
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Van Ryder Games Jul 12
Not sure I agree on love letter, I think it can definitely sell for 15 bucks. Not sure of cheap ass but I'll take your word for it.
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Van Ryder Games Jul 12
Replying to @_grammar_
I did. Autocorrect changed it and I didn't care enough to go back and fix it. Maybe you should talk to Samsung, google, or twitter about it. Not sure which is responsible.
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Van Ryder Games Jul 12
Yeah internationally things might be different. Each country has it's own unique considerations.
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Van Ryder Games Jul 12
Replying to @ScottGaeta
Yes great call out on opportunity cost, that is a key piece of what I mean, but only implied it and did not state that directly.
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Van Ryder Games Jul 12
Replying to @ScottGaeta
My man!
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Van Ryder Games Jul 12
Replying to @belltowergames
They both matter. If we make 10 cents a copy in profit I don't care if we sell 10k copies, that is not a good use of time. Can't just look at margin %'s, you also need to consider raw dollars.
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Van Ryder Games Jul 12
Replying to @EuroGamerGirl
I know the feeling! You rock Sarah!
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Van Ryder Games Jul 12
You can always tell I am travelling when I start (and prolong) philosophical discussions on twitter :)
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Van Ryder Games Jul 12
Replying to @EuroGamerGirl
You got it. Yep I get your perspective. To challenge your thought though, wouldn't you then just price at break even? In other words, as a publisher we need to make (read: maximize) profit to keep doing it, especially if we do it for a living.
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Van Ryder Games Jul 12
Some interesting things from pricing discussion: - people come at it from different angles (customer, publisher, retailer, etc.) which impacts perception - people want publishers to make money, but also price fairly - a civil discussion CAN actually happen on twitter, who knew?
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