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Tom Betts
Tinkering at . Working at . Into generative art, philosophy of aesthetics, dream narratives, off-kilter music
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Tom Betts Sep 21
Replying to @KommanderKlobb
I really liked it, it's a very quiet,sparse film about poetry and features that poem specifically :)
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Tom Betts Sep 21
Replying to @KommanderKlobb
Have you seen Patterson?
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Tom Betts Sep 19
Replying to @joonturbo
i wonder what the agenda is for the POI meeting :)
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Tom Betts Sep 19
Replying to @KyleShepherdDev
Woah, that's rough, what a bunch of cowboys
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Tom Betts Sep 18
Replying to @bbclaurak
What are you doing here ? this is a shameful abuse of your position.
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Tom Betts Sep 17
Replying to @WilliamChyr
You can do it William! Nearly there now!
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Tom Betts Sep 17
Replying to @mrsimonraymonde
yes it does <3
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Tom Betts Sep 16
Replying to @mtrc
2 wrongs make a , erm , an embedded wrong, with the justification of dehumanized judgement systems?
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Tom Betts Sep 16
Replying to @mtrc
As long as it's reinforcing terrible inherited data biases then that's fine right?!
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Tom Betts Sep 16
Replying to @KommanderKlobb
Shoedenfraud
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Tom Betts Sep 13
Replying to @nd_kane
He's right though!
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Tom Betts Sep 13
Replying to @empika
I don't know what a pizza roll is
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Tom Betts Sep 13
Replying to @empika @armyoftrolls
So bouncy!
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Tom Betts Sep 12
Replying to @thestarboretum
carded for your wool, like a sheep?
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Tom Betts retweeted
moonstrucktimberwolf Sep 2
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Tom Betts Sep 12
Replying to @EdStern
Id agree that Uni expectations, deadlines, quality are very flexible according to student needs. Obv this isn't the case in the real world, no one really cares if you got drunk or feel sad when you are a contractor.
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Tom Betts Sep 12
Replying to @EdStern
The skills you can learn on a course are usually pretty decent, but its learning how to use those skills within the 'studio' dynamic that is hard. This tends to come best from actual experience. One Uni i taught at ran an internal studio (with xbox releases) which really helped
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Tom Betts Sep 12
Replying to @EdStern
I think one of the biggest things is to teach them is how their experience of doing college projects is going to be almost nothing like the experience of working on games in the wild. project work at college has specific dynamics, expectations and grading.
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Tom Betts Sep 12
Replying to @EdStern
I taught game dev at uni for about 6 yrs, and imo the main problem si that Unis arent very well set up to even understand how game studios operate. They are often trying to teach game design the same way they teach science or art, its neither :)
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Tom Betts Sep 12
This is a great game, it really is.
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