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Tim Sweeney
Actually, Fortnite’s brief foray into crypto was accidental. We worked with a partner to open a merchandise store, and somewhere along the way Monero payment was enabled.
Fortnite fans can now buy merchandise for the popular online video game using the cryptocurrency Monero, but not bitcoin — yet.
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Tim Sweeney Jan 5
Replying to @TimSweeneyEpic
Many of us at Epic are big fans of the decentralized computing tech underlying cryptocurrency, however a lot more work is needed on volatility and fraud-proofing before bringing it to such a broad audience that includes younger gamers.
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Tim Sweeney Jan 5
Replying to @TimSweeneyEpic
Googling this, there’s quite a rumor mill out there. No, Epic doesn’t have any cryptocurrency partners and aren’t in any crypto partnership discussions with anyone. We do read lots of papers and talk to smart people to learn more in anticipation of an eventual intercept.
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Profiles Georg Jan 5
Replying to @TimSweeneyEpic
could a cryptocurrency be basis for tracking consensus between the 20 pc stores (epic/steam/origin/...) to track whether a person has a license for a game or not?
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Tim Sweeney Jan 5
Replying to @PLT_cheater
A blockchain would be a good decentralized framework for tracking digital rights and relationships across ecosystems. To do beyond the crypto wild-west would require mechanisms for ensuring data privacy and either removability (e.g. under GDPR) or ZK proofs.
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redacted_x52 Jan 6
Replying to @TimSweeneyEpic
What? monero has been 100% fraud-proof for merchants since the very beginning. No chargebacks unlike all your other payment methods. No possibility of tainted coins unlike bitcoin. It's OK for kids to digitally kill each other but not learn about tech?
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Tim Sweeney Jan 6
Replying to @redacted_x52
Fraud problems such as malware that steals coins from wallets, scam web sites, etc. These are real perils for crypto-novice users that would come with a mainstream gaming audience.
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