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@SuckerPunchProd | |||||
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9) We also experimented with the ability to “skate” through the city using an invisible energy field. pic.twitter.com/ukHNWF3gkv
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Ghost of Tsushima 🎮 Version 1.1 OUT NOW!
@SuckerPunchProd
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26 May 19 |
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inFAMOUS turns 10 years old today! From Cole, Trish, Zeke and the team at Sucker Punch, thanks for a decade of being the best fans we could ask for!
As we craft Ghost of Tsushima, we thought it would be fun to look back at 10 inFAMOUS facts in honor of 10 years: pic.twitter.com/lxJEx9P2eM
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Ghost of Tsushima 🎮 Version 1.1 OUT NOW!
@SuckerPunchProd
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26 May 19 |
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1) The original working title for inFAMOUS was True Hero. We tried out many titles, and even at the E3 2007 reveal we were awaiting legal clearance for “inFAMOUS.” We had a backup trailer ready with an alternate title just in case, but luckily inFAMOUS was approved in time. pic.twitter.com/mqTHhh2jo3
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Ghost of Tsushima 🎮 Version 1.1 OUT NOW!
@SuckerPunchProd
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26 May 19 |
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2) In an early version, you could switch out of your superhero outfit into civilian clothing by changing in phone booths. pic.twitter.com/YM0lteQ2Ep
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Ghost of Tsushima 🎮 Version 1.1 OUT NOW!
@SuckerPunchProd
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26 May 19 |
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3) Early on, the pitch included super-heroic actions like customizing buildings to give a neighborhood new types of shops to keep citizens happy. pic.twitter.com/8NGG11nGKv
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Ghost of Tsushima 🎮 Version 1.1 OUT NOW!
@SuckerPunchProd
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26 May 19 |
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4) At one point in production before a name for the hero was chosen, the studio referred to him by the nickname “Gearwolf” and he had a completely different hair style. pic.twitter.com/D3z9R6NXXZ
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Ghost of Tsushima 🎮 Version 1.1 OUT NOW!
@SuckerPunchProd
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26 May 19 |
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5) Characters once spoke in a gibberish language and interactions included emotes instead of full dialogue. pic.twitter.com/4zFeBri5jY
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Ghost of Tsushima 🎮 Version 1.1 OUT NOW!
@SuckerPunchProd
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26 May 19 |
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6) We experimented with light character customization that allowed you to change your hair, outfit, and more. pic.twitter.com/1xyKxXFm0R
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Ghost of Tsushima 🎮 Version 1.1 OUT NOW!
@SuckerPunchProd
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26 May 19 |
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7) During development, the hero could use telekinetic powers to draw “throwable” metal objects like license plates, hubcaps, stop signs and bicycle sprockets into his hands to use them as weapons. pic.twitter.com/nyEbORvAEY
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Ghost of Tsushima 🎮 Version 1.1 OUT NOW!
@SuckerPunchProd
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26 May 19 |
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8) At one point, the hero could do vehicle stunts including motorcycle parkour. pic.twitter.com/r0qeCSyotZ
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Ghost of Tsushima 🎮 Version 1.1 OUT NOW!
@SuckerPunchProd
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26 May 19 |
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10) To this day, Zeke’s voice is still Sucker Punch’s outgoing voicemail message. pic.twitter.com/r4xPIMNY8d
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Roger
@Butters360
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26 May 19 |
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Slut Dragon🐉🔥⚡💚
@_ThePortraitOf
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26 May 19 |
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Why didn't we get this?
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Adam Lix
@xAdamxLix
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26 May 19 |
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Reminds me of Static Shock
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h
@HorizonHuman
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26 May 19 |
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I want this in a sequel now
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Matt Rose
@rose_matt
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26 May 19 |
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Ffs that would have been sick, go back put it in and rerelease it.
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Jacen
@thesupermage_
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26 May 19 |
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Nintendo Hub
@TheNintendoHub
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26 May 19 |
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I KNEW IT WAS A SUPERHERO SKATEBOARDING GAME
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Revan
@damnit_jonny
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26 May 19 |
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So like static shock?
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Robin 'Thee Anime Dad'
@sherlock2g
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26 May 19 |
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I love this series. Here's hoping for a remaster and/or sequel.
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