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Santa Monica Studio is Watching Raising Kratos
Our Lead UX Designer Mila Pavlin shares a post mortem examining our improvements in accessibility, what could have been better, and changes that could be made to improve accessible and inclusive design as a studio and industry
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Santa Monica Studio is Watching Raising Kratos May 18
Great feedback, we hear you
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Jenni (The Guardian Queen) May 18
"What could have been better" Here's a good list: >The camera >Good god the camera >Who thought that was a good idea >I can't even watch gameplay footage without getting sick to my stomach >Even DmC: Devil May Cry got it better
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Santa Monica Studio is Watching Raising Kratos May 18
We took a bold risk on the camera. We feel very good about that choice. We will certainly do all that we can to improve. Throw some feedback our way anytime.
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