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Jake Solomon
Feeling challenged is a critical component to playing XCOM. But challenge is not objective. My only regret is that we didn't implement MORE difficulty levels.
You don't have to git gud to have a gud time
PCGamesN PCGamesN @PCGamesN
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HillhomeGaming 23 Sep 19
Replying to @SolomonJake
Third game's the charm Jake! ;) I look forward to E3 2020... hehe
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punnypunypony 23 Sep 19
Replying to @SolomonJake
So does that mean XCOM 3 will have a mode for 1-hit killers? 😱
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Kjen 23 Sep 19
One-hit and AoE maybe 😱
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Spiked-Wall Man 23 Sep 19
Replying to @SolomonJake
I'm the 11%... yay
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Drew 23 Sep 19
Replying to @SolomonJake
So how many difficulty levels for project code named ... hopefully thats code for xcom 3
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kron123456789 23 Sep 19
Replying to @Zythen @SolomonJake
There are three dots, which means only one thing — Half-L...XCOM 3 confirmed.
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Daniel Fraser 23 Sep 19
Replying to @SolomonJake
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John Gipson 23 Sep 19
Replying to @SolomonJake
It’s ok you can do it in the next game 🤞🏻
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Dave 23 Sep 19
Replying to @SolomonJake
I starting playing OG xcom when I was 11 and mostly inexperienced in games not involving plumbers or hedgehogs. It took me hundreds of hours, 2 years, many many many restarts and mission saves. But it also taught me how to play and how to overcome the difficulties.
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James Hoffmann 23 Sep 19
Replying to @SolomonJake
Something I am sure you will fix in XCOM3, right? 😉
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