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Game Maker's Toolkit Aug 22
Here’s the new episode of Designing for Disability. This time, we’re looking at colourblindness and low vision!
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Game Maker's Toolkit Aug 22
Replying to @britishgaming
I know these videos are never going to do gangbusters in terms of traffic, and will attract shitty comments (some of which I’ve deleted), but it’s an important subject and I’d be wasting the amazing platform you’ve given me if I didn’t do stuff like this. Cheers!
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Game Maker's Toolkit Aug 22
Replying to @britishgaming
Most of the negative comments I get on these accessibility videos boil down to “this is nice, but it’s a waste of development time for such a small portion of players”. This is a cosmically bad take.
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Game Maker's Toolkit Aug 22
Replying to @britishgaming
1) Accessibility options help loads of players, not just the disabled. Subtitles are great for non-native speakers, or when playing in a noisy room. Button remapping is cool if you’ve broken your arm. Slow-mo modes are fab for getting a non-gamer into tricky platformers.
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Risu
If games didn't have subtitles, I wouldn't know English today, so yeah.
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