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Fire Dragon Studios
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Fire Dragon Studios Feb 11
The difference between a units perspective and a top down view.
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Fire Dragon Studios Feb 11
It's kind of amazing when you realize how many indie developers and studios there our out there making games. Being an is no longer special nor unique. Just means we have to work even harder!
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Fire Dragon Studios Feb 10
Another update, mountains! Still needs some work though, it's definitely not quite looking like a mountain yet
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Fire Dragon Studios Feb 10
Replying to @AnkurRpg
That's really awesome. Congrats!
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Fire Dragon Studios Feb 10
So I went a tad silent, but it's because I've really been working to get the look I wanted, I think I'm finally getting it. (Cube = human size)
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Fire Dragon Studios Jan 31
Just a reminder that we have a discord channel where we talk a lot more about upcoming projects and just tech in general
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Fire Dragon Studios Jan 31
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Fire Dragon Studios Jan 23
Thanks! The goal has been to have a nice low poly look to the terrain, while also blending it together. This is like the 4th attempt at redoing the terrain system and this is the one I am happiest with and will probably keep.
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Fire Dragon Studios Jan 23
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Fire Dragon Studios Jan 23
It's done!! Time to move on to making the map itself better!
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Fire Dragon Studios Jan 23
That moment when one of your tweets is an error, and that's the one that get's all the attention.
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Fire Dragon Studios Jan 23
Going from the first image to the second image in an hour (Probably finish it up in the next hour)
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Fire Dragon Studios Jan 23
Slowly getting all the possible mesh outcomes added in
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Fire Dragon Studios Jan 22
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Fire Dragon Studios Jan 22
Rebuilding the terrain system, wasn't happy with the old version
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Fire Dragon Studios Jan 20
Terrain low poly look, vs without low poly look.
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Fire Dragon Studios Jan 19
The beginning of a forest.
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Fire Dragon Studios Jan 18
For anyone who doesn't know, you can check out our discord below.. (Seriously check it out!)
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Fire Dragon Studios Jan 16
The production world should be this size
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Fire Dragon Studios Jan 16
Working on the new terrain generation for
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