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OatmealDome 🍪
I was looking through the NES Switch app with and . I found four emulator types: Kachikachi (NES Classic) Canoe (SNES Classic) Hiyoko (???) Count (???) This could mean there will be two new Classic consoles and/or three new consoles for Switch Online.
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OatmealDome 🍪 Jan 12
Replying to @KapuccinoHeck
Remember that the NES app for the Switch is essentially a port of the NES Classic emulator. also found Japanese text for SNES games in the NES app as well. (See the linked tweet for the full list of games.) Very suspicious.
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ThatOneMartini Jan 12
Hm. Question. Did you just find strings for each emulator's codenames, or does those emulators actually exist in the code?
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koba Jan 12
just to clarify: were these here when the service launched or were these added in the last update to the NES games?
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OatmealDome 🍪 Jan 12
Replying to @kobatabat
Added in an update, yes.
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OatmealDome 🍪 Jan 12
So far, just strings for codenames. Couldn't confirm the actual existence of a SNES emulator or any other console. (I suggested that someone try and load a SNES ROM and see what happens, though I expect it would crash. Nobody did actually take me up on that offer)
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Ewan MacInnis Jan 13
I gave the NES RomFS a simple swap with a SNES game and it crashed the app immediately. I wonder if I'm giving it a bad format or if it just doesn't know what to do with it
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OatmealDome 🍪 Jan 13
We were trying to figure out which format it likely would take. We agreed that it would either be Wii U VC "sfcrom" files or whatever the SNES Classic uses.
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Alex Busman Jan 13
Ah. Then this is exactly as I thought. Thanks!
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OatmealDome 🍪 Jan 13
There aren't any XYZ_COUNT entries for any of the other enums
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OatmealDome 🍪 Jan 13
Yeah, the reason that the enums appear as strings is because the app has a large lua backend, and the code is registering them as part of the interface between native and lua
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