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Noel Berry 13 Jul 16
Replying to @thenoumenon
It's actually very straightforward. Distortion takes a texture that tells how to offset pixels. Gray = no movement (1/x)
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Noel Berry 23 Jun 16
Replying to @MattThorson
complete rebuild, now in C#. We wanted space for more levels!
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Noel Berry 23 Jun 16
Replying to @MattThorson
ahh awesome! yeah we tried our best to keep the code fairly organized so hopefully it's useful
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Noel Berry 24 Jun 16
Replying to @bengrue @MattThorson
pretty great imo, but I'm biased!
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Noel Berry 24 Jun 16
;)
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Noel Berry 27 Jun 16
Replying to @TeddyDief @MattThorson
thanks teddy!! :)
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Nico M. 23 Jun 16
Replying to @NoelFB @MattThorson
it's almost as pretty as you now noel.
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Noel Berry 23 Jun 16
Replying to @nico_m__ @MattThorson
aw jeez ;)
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Justin 23 Jun 16
Replying to @NoelFB @MattThorson
O_O when will I be able to play this
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Noel Berry 23 Jun 16
still got a lot to do but it's been coming along pretty quickly lately! (Matt has been coding a tooon)
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